diff --git a/Spigot-Server-Patches/PlayerNaturallySpawnCreaturesEvent.patch b/Spigot-Server-Patches/PlayerNaturallySpawnCreaturesEvent.patch index 709527eb3..26f2bfa26 100644 --- a/Spigot-Server-Patches/PlayerNaturallySpawnCreaturesEvent.patch +++ b/Spigot-Server-Patches/PlayerNaturallySpawnCreaturesEvent.patch @@ -9,7 +9,7 @@ from triggering monster spawns on a server. Also a highly more effecient way to blanket block spawns in a world diff --git a/src/main/java/net/minecraft/server/PlayerChunkMap.java b/src/main/java/net/minecraft/server/PlayerChunkMap.java -index 8e40027acf..eee03e39b1 100644 +index 8e40027ac..e44570c60 100644 --- a/src/main/java/net/minecraft/server/PlayerChunkMap.java +++ b/src/main/java/net/minecraft/server/PlayerChunkMap.java @@ -0,0 +0,0 @@ public class PlayerChunkMap extends IChunkLoader implements PlayerChunk.d { @@ -23,12 +23,14 @@ index 8e40027acf..eee03e39b1 100644 // Spigot end return this.y.a(chunkcoordintpair.pair()).noneMatch((entityplayer) -> { +- return !entityplayer.isSpectator() && a(chunkcoordintpair, (Entity) entityplayer) < blockRange; // Spigot + // Paper start - -+ com.destroystokyo.paper.event.entity.PlayerNaturallySpawnCreaturesEvent event // TODO deal with int->byte on review (as well as the mess that this code is) ++ com.destroystokyo.paper.event.entity.PlayerNaturallySpawnCreaturesEvent event + = new com.destroystokyo.paper.event.entity.PlayerNaturallySpawnCreaturesEvent(entityplayer.getBukkitEntity(), (byte)finalChunkRange); + final double blockRange = (double)((event.getSpawnRadius() << 4) * (event.getSpawnRadius() << 4)); ++ return event.isCancelled() || (!entityplayer.isSpectator() && a(chunkcoordintpair, (Entity) entityplayer) < blockRange); // Spigot + // Paper end - return !entityplayer.isSpectator() && a(chunkcoordintpair, (Entity) entityplayer) < blockRange; // Spigot }); } + -- \ No newline at end of file