diff --git a/patches/server/Fix-for-large-move-vectors-crashing-server.patch b/patches/server/Fix-for-large-move-vectors-crashing-server.patch index 071b23ea1..5121634e7 100644 --- a/patches/server/Fix-for-large-move-vectors-crashing-server.patch +++ b/patches/server/Fix-for-large-move-vectors-crashing-server.patch @@ -66,7 +66,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000 + double currDeltaX = toX - prevX; + double currDeltaY = toY - prevY; + double currDeltaZ = toZ - prevZ; -+ double d10 = Math.max(d7 * d7 + d8 * d8 + d9 * d9, (currDeltaX * currDeltaX + currDeltaY * currDeltaY + currDeltaZ * currDeltaZ) - 1); ++ double d10 = Math.max(d6 * d6 + d7 * d7 + d8 * d8, (currDeltaX * currDeltaX + currDeltaY * currDeltaY + currDeltaZ * currDeltaZ) - 1); + // Paper end - fix large move vectors killing the server + // Paper start - fix large move vectors killing the server + double otherFieldX = d0 - this.lastGoodX;