Actually fix TNT movement
This commit is contained in:
@@ -1,125 +0,0 @@
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Iceee <andrew@opticgaming.tv>
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Date: Thu, 12 Jun 2014 03:18:13 -0500
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Subject: [PATCH] Fix movement inconsistencies
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diff --git a/src/main/java/net/minecraft/server/Entity.java b/src/main/java/net/minecraft/server/Entity.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/server/Entity.java
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+++ b/src/main/java/net/minecraft/server/Entity.java
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@@ -0,0 +0,0 @@ public abstract class Entity {
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List list = this.world.getCubes(this, this.boundingBox.a(d0, d1, d2));
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- for (int i = 0; i < list.size(); ++i) {
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- d1 = ((AxisAlignedBB) list.get(i)).b(this.boundingBox, d1);
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- }
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+ // PaperSpigot start - Fix movement inconsistencies
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+ boolean flag1;
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- this.boundingBox.d(0.0D, d1, 0.0D);
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- if (!this.J && d7 != d1) {
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- d2 = 0.0D;
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- d1 = 0.0D;
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- d0 = 0.0D;
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- }
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+ if(this.motZ > this.motX) {
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- boolean flag1 = this.onGround || d7 != d1 && d7 < 0.0D;
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+ for (int i = 0; i < list.size(); ++i) {
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+ d1 = ((AxisAlignedBB) list.get(i)).b(this.boundingBox, d1);
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+ }
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- int j;
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+ this.boundingBox.d(0.0D, d1, 0.0D);
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+ if (!this.J && d7 != d1) {
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+ d2 = 0.0D;
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+ d1 = 0.0D;
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+ d0 = 0.0D;
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+ }
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- for (j = 0; j < list.size(); ++j) {
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- d0 = ((AxisAlignedBB) list.get(j)).a(this.boundingBox, d0);
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- }
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+ flag1 = this.onGround || d7 != d1 && d7 < 0.0D;
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- this.boundingBox.d(d0, 0.0D, 0.0D);
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- if (!this.J && d6 != d0) {
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- d2 = 0.0D;
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- d1 = 0.0D;
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- d0 = 0.0D;
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- }
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+ int j;
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- for (j = 0; j < list.size(); ++j) {
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- d2 = ((AxisAlignedBB) list.get(j)).c(this.boundingBox, d2);
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- }
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+ for (j = 0; j < list.size(); ++j) {
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+ d0 = ((AxisAlignedBB) list.get(j)).a(this.boundingBox, d0);
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+ }
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+
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+ this.boundingBox.d(d0, 0.0D, 0.0D);
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+ if (!this.J && d6 != d0) {
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+ d2 = 0.0D;
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+ d1 = 0.0D;
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+ d0 = 0.0D;
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+ }
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+
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+ for (j = 0; j < list.size(); ++j) {
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+ d2 = ((AxisAlignedBB) list.get(j)).c(this.boundingBox, d2);
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+ }
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+
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+ this.boundingBox.d(0.0D, 0.0D, d2);
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+ if (!this.J && d8 != d2) {
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+ d2 = 0.0D;
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+ d1 = 0.0D;
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+ d0 = 0.0D;
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+ }
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+ } else {
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+ for (int i = 0; i < list.size(); ++i) {
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+ d1 = ((AxisAlignedBB) list.get(i)).b(this.boundingBox, d1);
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+ }
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- this.boundingBox.d(0.0D, 0.0D, d2);
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- if (!this.J && d8 != d2) {
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- d2 = 0.0D;
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- d1 = 0.0D;
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- d0 = 0.0D;
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+ this.boundingBox.d(0.0D, d1, 0.0D);
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+ if (!this.J && d7 != d1) {
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+ d2 = 0.0D;
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+ d1 = 0.0D;
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+ d0 = 0.0D;
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+ }
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+
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+ flag1 = this.onGround || d7 != d1 && d7 < 0.0D;
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+
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+ int j;
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+
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+ for (j = 0; j < list.size(); ++j) {
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+ d2 = ((AxisAlignedBB) list.get(j)).c(this.boundingBox, d2);
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+ }
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+
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+ this.boundingBox.d(0.0D, 0.0D, d2);
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+ if (!this.J && d8 != d2) {
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+ d2 = 0.0D;
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+ d1 = 0.0D;
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+ d0 = 0.0D;
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+ }
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+
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+ for (j = 0; j < list.size(); ++j) {
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+ d0 = ((AxisAlignedBB) list.get(j)).a(this.boundingBox, d0);
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+ }
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+
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+ this.boundingBox.d(d0, 0.0D, 0.0D);
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+ if (!this.J && d6 != d0) {
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+ d2 = 0.0D;
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+ d1 = 0.0D;
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+ d0 = 0.0D;
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+ }
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+ // PaperSpigot end
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}
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double d10;
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--
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26
CraftBukkit-Patches/0164-Actually-fix-TNT-movement.patch
Normal file
26
CraftBukkit-Patches/0164-Actually-fix-TNT-movement.patch
Normal file
@@ -0,0 +1,26 @@
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Iceee <andrew@opticgaming.tv>
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Date: Tue, 24 Jun 2014 00:03:34 -0500
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Subject: [PATCH] Actually fix TNT movement
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diff --git a/src/main/java/net/minecraft/server/EntityTNTPrimed.java b/src/main/java/net/minecraft/server/EntityTNTPrimed.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/server/EntityTNTPrimed.java
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+++ b/src/main/java/net/minecraft/server/EntityTNTPrimed.java
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@@ -0,0 +0,0 @@ public class EntityTNTPrimed extends Entity {
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public EntityTNTPrimed(World world, double d0, double d1, double d2, EntityLiving entityliving) {
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this(world);
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this.setPosition(d0, d1, d2);
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- float f = (float) (Math.random() * 3.1415927410125732D * 2.0D);
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+ // float f = (float) (Math.random() * 3.1415927410125732D * 2.0D); // PaperSpigot
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- this.motX = (double) (-((float) Math.sin((double) f)) * 0.02F);
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+ this.motX = 0; // PaperSpigot - Fix TNT movement // (double) (-((float) Math.sin((double) f)) * 0.02F);
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this.motY = 0.20000000298023224D;
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- this.motZ = (double) (-((float) Math.cos((double) f)) * 0.02F);
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+ this.motZ = 0; // PaperSpigot - Fix TNT movement // (double) (-((float) Math.cos((double) f)) * 0.02F);
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this.fuseTicks = 80;
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this.lastX = d0;
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this.lastY = d1;
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--
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