#800: Add support for NoteBlock sounds in Skulls
By: Doc <nachito94@msn.com>
This commit is contained in:
@@ -1,5 +1,6 @@
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package org.bukkit.inventory.meta;
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import org.bukkit.NamespacedKey;
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import org.bukkit.OfflinePlayer;
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import org.bukkit.profile.PlayerProfile;
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import org.jetbrains.annotations.NotNull;
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@@ -79,6 +80,27 @@ public interface SkullMeta extends ItemMeta {
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*/
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void setOwnerProfile(@Nullable PlayerProfile profile);
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/**
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* Sets the sound to play if the skull is placed on a note block.
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* <br>
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* <strong>Note:</strong> This only works for player heads. For other heads,
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* see {@link org.bukkit.Instrument}.
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*
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* @param noteBlockSound the key of the sound to be played, or null
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*/
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void setNoteBlockSound(@Nullable NamespacedKey noteBlockSound);
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/**
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* Gets the sound to play if the skull is placed on a note block.
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* <br>
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* <strong>Note:</strong> This only works for player heads. For other heads,
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* see {@link org.bukkit.Instrument}.
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*
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* @return the key of the sound, or null
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*/
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@Nullable
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NamespacedKey getNoteBlockSound();
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@Override
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@NotNull
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SkullMeta clone();
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