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@@ -120,7 +120,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+ public final com.destroystokyo.paper.util.map.Long2ObjectLinkedOpenHashMapFastCopy<PlayerChunk> pendingVisibleChunks = new com.destroystokyo.paper.util.map.Long2ObjectLinkedOpenHashMapFastCopy<PlayerChunk>(); // Paper - this is used if the visible chunks is updated while iterating only
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+ public transient com.destroystokyo.paper.util.map.Long2ObjectLinkedOpenHashMapFastCopy<PlayerChunk> visibleChunksClone; // Paper - used for async access of visible chunks, clone and cache only when needed
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private final Long2ObjectLinkedOpenHashMap<PlayerChunk> pendingUnload;
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final LongSet loadedChunks; // Paper - private -> package
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public final LongSet loadedChunks; // Paper - private -> public
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public final WorldServer world;
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@@ -0,0 +0,0 @@ public class PlayerChunkMap extends IChunkLoader implements PlayerChunk.d {
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