Revert "Interface for changing the view distance."
By: EvilSeph <evilseph@gmail.com>
This commit is contained in:
@ -694,44 +694,12 @@ public interface World {
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public boolean getKeepSpawnInMemory();
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/**
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* Sets whether the world's spawn area should be kept loaded into memory or not.
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*
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* @param keepLoaded if true then the world's spawn area will be kept loaded into memory.
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*/
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* Sets whether the world's spawn area should be kept loaded into memory or not.
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*
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* @param keepLoaded if true then the world's spawn area will be kept loaded into memory.
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*/
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public void setKeepSpawnInMemory(boolean keepLoaded);
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/**
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* Get the view distance of this world.
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*
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* The view distance is a measure of how far a player can see.
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* It affects the number of chunks loaded and updated around every player.
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*
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* @return Current view distance of the world
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*/
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public int getViewDistance();
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/**
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* Set the view distance for this world.
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*
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* The view distance is a measure of how far a player can see.
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* It affects the number of chunks loaded and updated around every player.
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* The view distance must be in the range [3,15]
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*
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* @param viewDistance an integer between 3 and 15 inclusive
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* @throws IllegalArgumentException If view distance is less than 3 or greater than 15
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*/
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public void setViewDistance(int viewDistance) throws IllegalArgumentException;
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/**
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* Set the view distance for this world back to server defaults.
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*/
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public void resetViewDistance();
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/**
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* @return if the view distance has been set for this world
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*/
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boolean isViewDistanceSet();
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/**
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* Represents various map environment types that a world may be
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*/
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