Always return a TravelAgent; Fixes BUKKIT-3541
Recent changes caused PlayerPortalEvent to suddenly return null unexpectedly and could end up in NPEs resulting that did not before. This commit addresses that situation by always ensuring a TravelAgent instance is returned. The TravelAgent for world 0 is returned arbitrarily in an effort to compensate for plugins that are implementation dependent and expect some form of a TravelAgent to be accessible in the event at all times. By: EdGruberman <ed@rjump.com>
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@@ -9,12 +9,17 @@ import org.bukkit.TravelAgent;
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public class CraftTravelAgent extends PortalTravelAgent implements TravelAgent {
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public class CraftTravelAgent extends PortalTravelAgent implements TravelAgent {
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public static TravelAgent DEFAULT = null;
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private int searchRadius = 128;
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private int searchRadius = 128;
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private int creationRadius = 16;
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private int creationRadius = 16;
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private boolean canCreatePortal = true;
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private boolean canCreatePortal = true;
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public CraftTravelAgent(WorldServer worldserver) {
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public CraftTravelAgent(WorldServer worldserver) {
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super(worldserver);
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super(worldserver);
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if (DEFAULT == null && worldserver.dimension == 0) {
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DEFAULT = (TravelAgent) worldserver.s();
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}
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}
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}
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public Location findOrCreate(Location target) {
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public Location findOrCreate(Location target) {
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