Add RayTraceConfigurationBuilder (#11907)

This commit is contained in:
Tamion
2025-01-25 20:58:16 +01:00
committed by GitHub
parent 336ea9dfeb
commit 939bb7828f
5 changed files with 249 additions and 0 deletions

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package io.papermc.paper.raytracing;
import java.util.function.Predicate;
import org.bukkit.FluidCollisionMode;
import org.bukkit.Location;
import org.bukkit.block.Block;
import org.bukkit.entity.Entity;
import org.bukkit.util.Vector;
import org.checkerframework.checker.index.qual.NonNegative;
import org.jetbrains.annotations.Contract;
import org.jspecify.annotations.NullMarked;
/**
* A builder for configuring a raytrace with a starting location
* and direction.
*/
@NullMarked
public interface PositionedRayTraceConfigurationBuilder {
/**
* Sets the starting location.
*
* @param start the new starting location
* @return a reference to this object
*/
@Contract(value = "_ -> this", mutates = "this")
PositionedRayTraceConfigurationBuilder start(Location start);
/**
* Sets the direction.
*
* @param direction the new direction
* @return a reference to this object
*/
@Contract(value = "_ -> this", mutates = "this")
PositionedRayTraceConfigurationBuilder direction(Vector direction);
/**
* Sets the maximum distance.
*
* @param maxDistance the new maxDistance
* @return a reference to this object
*/
@Contract(value = "_ -> this", mutates = "this")
PositionedRayTraceConfigurationBuilder maxDistance(@NonNegative double maxDistance);
/**
* Sets the FluidCollisionMode when looking for block collisions.
* <p>
* If collisions with passable blocks are ignored, fluid collisions are
* ignored as well regardless of the fluid collision mode.
*
* @param fluidCollisionMode the new FluidCollisionMode
* @return a reference to this object
*/
@Contract(value = "_ -> this", mutates = "this")
PositionedRayTraceConfigurationBuilder fluidCollisionMode(FluidCollisionMode fluidCollisionMode);
/**
* Sets whether the raytrace should ignore passable blocks when looking for
* block collisions.
* <p>
* If collisions with passable blocks are ignored, fluid collisions are
* ignored as well regardless of the fluid collision mode.
* <p>
* Portal blocks are only considered passable if the ray starts within them.
* Apart from that collisions with portal blocks will be considered even if
* collisions with passable blocks are otherwise ignored.
*
* @param ignorePassableBlocks if the raytrace should ignore passable blocks
* @return a reference to this object
*/
@Contract(value = "_ -> this", mutates = "this")
PositionedRayTraceConfigurationBuilder ignorePassableBlocks(boolean ignorePassableBlocks);
/**
* Sets the size of the raytrace when looking for entity collisions.
*
* @param raySize the new raytrace size
* @return a reference to this object
*/
@Contract(value = "_ -> this", mutates = "this")
PositionedRayTraceConfigurationBuilder raySize(@NonNegative double raySize);
/**
* Sets the current entity filter when looking for entity collisions.
*
* @param entityFilter predicate for entities the ray can potentially collide with
* @return a reference to this object
*/
@Contract(value = "_ -> this", mutates = "this")
PositionedRayTraceConfigurationBuilder entityFilter(Predicate<? super Entity> entityFilter);
/**
* Sets the current block filter when looking for block collisions.
*
* @param blockFilter predicate for blocks the ray can potentially collide with
* @return a reference to this object
*/
@Contract(value = "_ -> this", mutates = "this")
PositionedRayTraceConfigurationBuilder blockFilter(Predicate<? super Block> blockFilter);
/**
* Sets the targets for the rayTrace.
*
* @param first the first target
* @param others the other targets
* @return a reference to this object
*/
@Contract(value = "_, _ -> this", mutates = "this")
PositionedRayTraceConfigurationBuilder targets(RayTraceTarget first, RayTraceTarget... others);
}

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package io.papermc.paper.raytracing;
/**
* List of Targets a builder can target.
*/
public enum RayTraceTarget {
ENTITY,
BLOCK
}