NOT FINISHED!!! More progress on 1.13-pre7

This work is unfinished, keep your paws off this branch!
This commit is contained in:
Shane Freeder
2018-07-16 16:34:55 +01:00
parent bac47163e8
commit 93a7205ba8
35 changed files with 149 additions and 1490 deletions

View File

@@ -6,37 +6,36 @@ Subject: [PATCH] Avoid blocking on Network Manager creation
Per Paper issue 294
diff --git a/src/main/java/net/minecraft/server/ServerConnection.java b/src/main/java/net/minecraft/server/ServerConnection.java
index 567edb300..4a629aaa1 100644
index be8d07f41..ad49673c1 100644
--- a/src/main/java/net/minecraft/server/ServerConnection.java
+++ b/src/main/java/net/minecraft/server/ServerConnection.java
@@ -0,0 +0,0 @@ public class ServerConnection {
public volatile boolean d;
private final List<ChannelFuture> g = Collections.synchronizedList(Lists.newArrayList());
private final List<NetworkManager> h = Collections.synchronizedList(Lists.newArrayList());
public volatile boolean c;
private final List<ChannelFuture> f = Collections.synchronizedList(Lists.newArrayList());
private final List<NetworkManager> g = Collections.synchronizedList(Lists.newArrayList());
+ // Paper start - prevent blocking on adding a new network manager while the server is ticking
+ private final List<NetworkManager> pending = Collections.synchronizedList(Lists.<NetworkManager>newArrayList());
+ private void addPending() {
+ synchronized (pending) {
+ this.h.addAll(pending); // Paper - OBFHELPER - List of network managers
+ this.g.addAll(pending); // Paper - OBFHELPER - List of network managers
+ pending.clear();
+ }
+ }
+ // Paper end
public ServerConnection(MinecraftServer minecraftserver) {
this.f = minecraftserver;
this.e = minecraftserver;
@@ -0,0 +0,0 @@ public class ServerConnection {
channel.pipeline().addLast("timeout", new ReadTimeoutHandler(30)).addLast("legacy_query", new LegacyPingHandler(ServerConnection.this)).addLast("splitter", new PacketSplitter()).addLast("decoder", new PacketDecoder(EnumProtocolDirection.SERVERBOUND)).addLast("prepender", new PacketPrepender()).addLast("encoder", new PacketEncoder(EnumProtocolDirection.CLIENTBOUND));
NetworkManager networkmanager = new NetworkManager(EnumProtocolDirection.SERVERBOUND);
- ServerConnection.this.h.add(networkmanager);
ServerConnection.this.g.add(networkmanager);
+ pending.add(networkmanager); // Paper
channel.pipeline().addLast("packet_handler", networkmanager);
networkmanager.setPacketListener(new HandshakeListener(ServerConnection.this.f, networkmanager));
networkmanager.setPacketListener(new HandshakeListener(ServerConnection.this.e, networkmanager));
}
@@ -0,0 +0,0 @@ public class ServerConnection {
synchronized (this.h) {
synchronized (this.g) {
// Spigot Start
+ addPending(); // Paper
// This prevents players from 'gaming' the server, and strategically relogging to increase their position in the tick order