Timings changes (#3044)
* Timings changes - Increment entity tick count only when an entity ticks - Remove chunk inhabited timer - Try finally entity timings * Add activated entity ticks Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com>
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@@ -8,7 +8,7 @@ Vanilla will double add Spider Jockeys to the world, so ignore already added.
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Also add debug if something else tries to, and abort before world gets bad state
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diff --git a/src/main/java/net/minecraft/server/WorldServer.java b/src/main/java/net/minecraft/server/WorldServer.java
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index 23f3d7eb51..e69f82dcd1 100644
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index 40c9cba760..3004270455 100644
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--- a/src/main/java/net/minecraft/server/WorldServer.java
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+++ b/src/main/java/net/minecraft/server/WorldServer.java
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@@ -0,0 +0,0 @@ public class WorldServer extends World {
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