Use access transformers for player profile API (#7468)
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@ -267,8 +267,17 @@ public net.minecraft.world.level.NaturalSpawner SPAWNING_CATEGORIES
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# Optimize isValidLocation
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public net.minecraft.world.level.chunk.LevelChunkSection states
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# Player.setPlayerProfile API
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# Player Profile API
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public-f net.minecraft.world.entity.player.Player gameProfile
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public org.bukkit.craftbukkit.profile.CraftProfileProperty
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public org.bukkit.craftbukkit.profile.CraftPlayerTextures
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public org.bukkit.craftbukkit.profile.CraftPlayerTextures copyFrom(Lorg/bukkit/profile/PlayerTextures;)V
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public org.bukkit.craftbukkit.profile.CraftPlayerTextures rebuildPropertyIfDirty()V
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public org.bukkit.craftbukkit.profile.CraftPlayerProfile getProperty(Ljava/lang/String;)Lcom/mojang/authlib/properties/Property;
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public org.bukkit.craftbukkit.profile.CraftPlayerProfile setProperty(Ljava/lang/String;Lcom/mojang/authlib/properties/Property;)V
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public org.bukkit.craftbukkit.profile.CraftPlayerProfile toString(Lcom/mojang/authlib/properties/PropertyMap;)Ljava/lang/String;
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public org.bukkit.craftbukkit.profile.CraftPlayerProfile equals(Lcom/mojang/authlib/properties/PropertyMap;Lcom/mojang/authlib/properties/PropertyMap;)Z
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public org.bukkit.craftbukkit.profile.CraftPlayerProfile hashCode(Lcom/mojang/authlib/properties/PropertyMap;)I
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# Generator Settings
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public net.minecraft.world.level.levelgen.SurfaceRules$Condition
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