Pass in SpawnReason rather than boolean

By: md_5 <git@md-5.net>
This commit is contained in:
CraftBukkit/Spigot
2022-04-18 11:05:15 +10:00
parent 14aabc2648
commit 94eb19b9fc
4 changed files with 10 additions and 9 deletions

View File

@@ -14,17 +14,17 @@
public static EntityFallingBlock fall(World world, BlockPosition blockposition, IBlockData iblockdata) {
+ // CraftBukkit start
+ return fall(world, blockposition, iblockdata, false);
+ return fall(world, blockposition, iblockdata, org.bukkit.event.entity.CreatureSpawnEvent.SpawnReason.DEFAULT);
+ }
+
+ public static EntityFallingBlock fall(World world, BlockPosition blockposition, IBlockData iblockdata, boolean isCustom) {
+ public static EntityFallingBlock fall(World world, BlockPosition blockposition, IBlockData iblockdata, org.bukkit.event.entity.CreatureSpawnEvent.SpawnReason spawnReason) {
+ // CraftBukkit end
EntityFallingBlock entityfallingblock = new EntityFallingBlock(world, (double) blockposition.getX() + 0.5D, (double) blockposition.getY(), (double) blockposition.getZ() + 0.5D, iblockdata.hasProperty(BlockProperties.WATERLOGGED) ? (IBlockData) iblockdata.setValue(BlockProperties.WATERLOGGED, false) : iblockdata);
+ if (CraftEventFactory.callEntityChangeBlockEvent(entityfallingblock, blockposition, iblockdata.getFluidState().createLegacyBlock()).isCancelled()) return entityfallingblock; // CraftBukkit
world.setBlock(blockposition, iblockdata.getFluidState().createLegacyBlock(), 3);
- world.addFreshEntity(entityfallingblock);
+ world.addFreshEntity(entityfallingblock, (isCustom) ? org.bukkit.event.entity.CreatureSpawnEvent.SpawnReason.CUSTOM : org.bukkit.event.entity.CreatureSpawnEvent.SpawnReason.DEFAULT); // CraftBukkit - keep logic in SpawnReason if the method is use by API
+ world.addFreshEntity(entityfallingblock, spawnReason); // CraftBukkit
return entityfallingblock;
}