Fix block action handling (#6213)
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@@ -209,15 +209,6 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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return;
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}
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}
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@@ -0,0 +0,0 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser
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double blockDistanceSquared = d0 * d0 + d1 * d1 + d2 * d2;
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if (blockDistanceSquared > 40 * 40) {
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LOGGER.warn("{} tried to break a block {} square blocks away from their position", this.player.getScoreboardName(), blockDistanceSquared);
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- this.disconnect("Invalid block break distance");
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+ this.disconnect("Invalid block break distance", org.bukkit.event.player.PlayerKickEvent.Cause.ILLEGAL_ACTION);
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return;
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}
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if (this.player.level.getChunkIfLoadedImmediately(blockposition.getX() >> 4, blockposition.getZ() >> 4) == null) {
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@@ -0,0 +0,0 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser
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PacketUtils.ensureRunningOnSameThread(packet, this, this.player.getLevel());
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if (packet.getAction() == ServerboundResourcePackPacket.Action.DECLINED && this.server.isResourcePackRequired()) {
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