Fix more runtime stuff

Remove chunk neighbour system until we can figure out the chunk system
This commit is contained in:
Spottedleaf
2019-05-06 17:05:41 -07:00
parent b372f891aa
commit 96b32aa6bc
17 changed files with 30 additions and 120 deletions

View File

@@ -8,7 +8,7 @@ the loadChunk method refuses to acknoledge they exists, and will restart
a new chunk generation process to begin with, so saving them serves no benefit.
diff --git a/src/main/java/net/minecraft/server/PlayerChunkMap.java b/src/main/java/net/minecraft/server/PlayerChunkMap.java
index 34f97ce222..804824bfe2 100644
index eee03e39b1..239bac9839 100644
--- a/src/main/java/net/minecraft/server/PlayerChunkMap.java
+++ b/src/main/java/net/minecraft/server/PlayerChunkMap.java
@@ -0,0 +0,0 @@ public class PlayerChunkMap extends IChunkLoader implements PlayerChunk.d {