Fix more runtime stuff
Remove chunk neighbour system until we can figure out the chunk system
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@@ -12,7 +12,7 @@ Previous implementation did not calculate TPS correctly.
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Switch to a realistic rolling average and factor in std deviation as an extra reporting variable
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diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
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index 13a0918cea..320af3f503 100644
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index 13a0918cea..c53224b11d 100644
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--- a/src/main/java/net/minecraft/server/MinecraftServer.java
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+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
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@@ -0,0 +0,0 @@ public abstract class MinecraftServer extends IAsyncTaskHandlerReentrant<TickTas
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@@ -152,7 +152,7 @@ index 13a0918cea..320af3f503 100644
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- MinecraftServer.currentTick = (int) (System.currentTimeMillis() / 50); // CraftBukkit
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+ //MinecraftServer.currentTick = (int) (System.currentTimeMillis() / 50); // CraftBukkit // Paper - don't overwrite current tick time
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+ this.a(this::canSleepForTick);
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+ lastTick = curTime;
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this.nextTick += 50L;
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if (this.T) {
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this.T = false;
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