Rework async chunk api implementation

Firstly, the old methods all routed to the CompletableFuture method.
However, the CF method could not guarantee that if the caller
was off-main that the future would be "completed" on-main. Since
the callback methods used the CF one, this meant that the callback
methods did not guarantee that the callbacks were to be called on
the main thread.

Now, all methods route to getChunkAtAsync(x, z, gen, urgent, cb)
so that the methods with the callback are guaranteed to invoke
the callback on the main thread. The CF behavior remains unchanged;
it may still appear to complete on main if invoked off-main.

Secondly, remove the scheduleOnMain invocation in the async
chunk completion. This unnecessarily delays the callback
by 1 tick.

Thirdly, add getChunksAtAsync(minX, minZ, maxX, maxZ, ...) which
will load chunks within an area. This method is provided as a helper
as keeping all chunks loaded within an area can be complicated to
implement for plugins (due to the lacking ticket API), and is
already implemented internally anyways.

Fourthly, remove the ticket addition that occured with getChunkAt
and getChunkAtAsync. The ticket addition may delay the unloading
of the chunk unnecessarily. It also fixes a very rare timing bug
where the future/callback would be completed after the chunk
unloads.
This commit is contained in:
Spottedleaf
2024-11-18 22:34:32 -08:00
parent 76403d796b
commit 989fd77808
6 changed files with 449 additions and 505 deletions

View File

@@ -3378,7 +3378,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
+ private static long chunkLoadCounter = 0L;
+ public static void scheduleChunkLoad(final ServerLevel level, final int chunkX, final int chunkZ, final ChunkStatus toStatus,
+ final boolean addTicket, final Priority priority, final Consumer<ChunkAccess> onComplete) {
+ if (!org.bukkit.Bukkit.isPrimaryThread()) {
+ if (!org.bukkit.Bukkit.isOwnedByCurrentRegion(level.getWorld(), chunkX, chunkZ)) {
+ scheduleChunkTask(level, chunkX, chunkZ, () -> {
+ scheduleChunkLoad(level, chunkX, chunkZ, toStatus, addTicket, priority, onComplete);
+ }, priority);
@@ -3443,7 +3443,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
+ throw new IllegalArgumentException("Cannot wait for INACCESSIBLE status");
+ }
+
+ if (!org.bukkit.Bukkit.isPrimaryThread()) {
+ if (!org.bukkit.Bukkit.isOwnedByCurrentRegion(level.getWorld(), chunkX, chunkZ)) {
+ scheduleChunkTask(level, chunkX, chunkZ, () -> {
+ scheduleTickingState(level, chunkX, chunkZ, toStatus, addTicket, priority, onComplete);
+ }, priority);
@@ -5501,21 +5501,26 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
+ });
+ return;
+ }
+ List<net.minecraft.world.level.chunk.ChunkAccess> ret = new java.util.ArrayList<>();
+ it.unimi.dsi.fastutil.ints.IntArrayList ticketLevels = new it.unimi.dsi.fastutil.ints.IntArrayList();
+
+ int minBlockX = Mth.floor(axisalignedbb.minX - 1.0E-7D) - 3;
+ int maxBlockX = Mth.floor(axisalignedbb.maxX + 1.0E-7D) + 3;
+
+ int minBlockZ = Mth.floor(axisalignedbb.minZ - 1.0E-7D) - 3;
+
+ int maxBlockX = Mth.floor(axisalignedbb.maxX + 1.0E-7D) + 3;
+ int maxBlockZ = Mth.floor(axisalignedbb.maxZ + 1.0E-7D) + 3;
+
+ int minChunkX = minBlockX >> 4;
+ int maxChunkX = maxBlockX >> 4;
+
+ int minChunkZ = minBlockZ >> 4;
+
+ int maxChunkX = maxBlockX >> 4;
+ int maxChunkZ = maxBlockZ >> 4;
+
+ this.loadChunks(minChunkX, minChunkZ, maxChunkX, maxChunkZ, priority, onLoad);
+ }
+
+ public final void loadChunks(int minChunkX, int minChunkZ, int maxChunkX, int maxChunkZ,
+ ca.spottedleaf.concurrentutil.util.Priority priority,
+ java.util.function.Consumer<List<net.minecraft.world.level.chunk.ChunkAccess>> onLoad) {
+ List<net.minecraft.world.level.chunk.ChunkAccess> ret = new java.util.ArrayList<>();
+ it.unimi.dsi.fastutil.ints.IntArrayList ticketLevels = new it.unimi.dsi.fastutil.ints.IntArrayList();
+ ServerChunkCache chunkProvider = this.getChunkSource();
+
+ int requiredChunks = (maxChunkX - minChunkX + 1) * (maxChunkZ - minChunkZ + 1);
@@ -6224,31 +6229,27 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
}
// Spigot end
+ // Paper start
+ public java.util.concurrent.CompletableFuture<Chunk> getChunkAtAsync(int x, int z, boolean gen, boolean urgent) {
+ if (Bukkit.isPrimaryThread()) {
+ net.minecraft.world.level.chunk.LevelChunk immediate = this.world.getChunkSource().getChunkAtIfLoadedImmediately(x, z);
+ if (immediate != null) {
+ return java.util.concurrent.CompletableFuture.completedFuture(new CraftChunk(immediate));
+ @Override
+ public void getChunkAtAsync(int x, int z, boolean gen, boolean urgent, @NotNull Consumer<? super Chunk> cb) {
+ ca.spottedleaf.moonrise.common.util.ChunkSystem.scheduleChunkLoad(
+ this.getHandle(), x, z, gen, ChunkStatus.FULL, true,
+ urgent ? ca.spottedleaf.concurrentutil.util.Priority.HIGHER : ca.spottedleaf.concurrentutil.util.Priority.NORMAL,
+ (ChunkAccess chunk) -> {
+ cb.accept(chunk == null ? null : new CraftChunk((net.minecraft.world.level.chunk.LevelChunk)chunk));
+ }
+ }
+ );
+
+ ca.spottedleaf.concurrentutil.util.Priority priority;
+ if (urgent) {
+ priority = ca.spottedleaf.concurrentutil.util.Priority.HIGHER;
+ } else {
+ priority = ca.spottedleaf.concurrentutil.util.Priority.NORMAL;
+ }
+ }
+
+ java.util.concurrent.CompletableFuture<Chunk> ret = new java.util.concurrent.CompletableFuture<>();
+
+ ca.spottedleaf.moonrise.common.util.ChunkSystem.scheduleChunkLoad(this.getHandle(), x, z, gen, ChunkStatus.FULL, true, priority, (c) -> {
+ net.minecraft.server.MinecraftServer.getServer().scheduleOnMain(() -> {
+ net.minecraft.world.level.chunk.LevelChunk chunk = (net.minecraft.world.level.chunk.LevelChunk)c;
+ ret.complete(chunk == null ? null : new CraftChunk(chunk));
+ });
+ });
+
+ return ret;
+ @Override
+ public void getChunksAtAsync(int minX, int minZ, int maxX, int maxZ, boolean urgent, Runnable cb) {
+ this.getHandle().loadChunks(
+ minX, minZ, maxX, maxZ,
+ urgent ? ca.spottedleaf.concurrentutil.util.Priority.HIGHER : ca.spottedleaf.concurrentutil.util.Priority.NORMAL,
+ (List<ChunkAccess> chunks) -> {
+ cb.run();
+ }
+ );
+ }
+
+ @Override