Fix cancelling EntityDeathEvent for Armor Stands killed by players (#6478)

This commit is contained in:
Noah van der Aa
2023-03-05 18:48:34 +01:00
parent 1c67f8204d
commit 9aadb9a0c9

View File

@@ -14,10 +14,6 @@ to cancel the death which has the benefit of also receiving the dropped
items and experience which is otherwise only properly possible by using items and experience which is otherwise only properly possible by using
internal code. internal code.
TODO 1.17: this needs to be checked (actually get off your lazy ass and cancel the events) for the following entities,
maybe more (please check patch overrides for drops for more):
- players, armor stands, foxes, chested donkeys/llamas
== AT == == AT ==
public net.minecraft.world.entity.LivingEntity getDeathSound()Lnet/minecraft/sounds/SoundEvent; public net.minecraft.world.entity.LivingEntity getDeathSound()Lnet/minecraft/sounds/SoundEvent;
public net.minecraft.world.entity.LivingEntity getSoundVolume()F public net.minecraft.world.entity.LivingEntity getSoundVolume()F
@@ -303,6 +299,43 @@ diff --git a/src/main/java/net/minecraft/world/entity/decoration/ArmorStand.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644 index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/world/entity/decoration/ArmorStand.java --- a/src/main/java/net/minecraft/world/entity/decoration/ArmorStand.java
+++ b/src/main/java/net/minecraft/world/entity/decoration/ArmorStand.java +++ b/src/main/java/net/minecraft/world/entity/decoration/ArmorStand.java
@@ -0,0 +0,0 @@ public class ArmorStand extends LivingEntity {
this.gameEvent(GameEvent.ENTITY_DAMAGE, source.getEntity());
this.lastHit = i;
} else {
- this.brokenByPlayer(source);
+ org.bukkit.event.entity.EntityDeathEvent event = this.brokenByPlayer(source); // Paper
this.showBreakingParticles();
- this.discard(); // CraftBukkit - SPIGOT-4890: remain as this.die() since above damagesource method will call death event
+ if (!event.isCancelled()) this.discard(); // CraftBukkit - SPIGOT-4890: remain as this.die() since above damagesource method will call death event // Paper
}
return true;
@@ -0,0 +0,0 @@ public class ArmorStand extends LivingEntity {
}
- private void brokenByPlayer(DamageSource damageSource) {
+ private org.bukkit.event.entity.EntityDeathEvent brokenByPlayer(DamageSource damageSource) { // Paper
drops.add(org.bukkit.craftbukkit.inventory.CraftItemStack.asBukkitCopy(new ItemStack(Items.ARMOR_STAND))); // CraftBukkit - add to drops
- this.brokenByAnything(damageSource);
+ return this.brokenByAnything(damageSource); // Paper
}
- private void brokenByAnything(DamageSource damageSource) {
+ private org.bukkit.event.entity.EntityDeathEvent brokenByAnything(DamageSource damageSource) { // Paper
this.playBrokenSound();
// this.dropAllDeathLoot(damagesource); // CraftBukkit - moved down
@@ -0,0 +0,0 @@ public class ArmorStand extends LivingEntity {
this.armorItems.set(i, ItemStack.EMPTY);
}
}
- this.dropAllDeathLoot(damageSource); // CraftBukkit - moved from above
+ return this.dropAllDeathLoot(damageSource); // CraftBukkit - moved from above // Paper
}
@@ -0,0 +0,0 @@ public class ArmorStand extends LivingEntity { @@ -0,0 +0,0 @@ public class ArmorStand extends LivingEntity {
@Override @Override