Add more advancement API
Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
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package io.papermc.paper.advancement;
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import net.kyori.adventure.text.Component;
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import net.kyori.adventure.text.format.NamedTextColor;
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import net.kyori.adventure.text.format.TextColor;
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import net.kyori.adventure.translation.Translatable;
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import net.kyori.adventure.util.Index;
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import org.bukkit.NamespacedKey;
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import org.bukkit.inventory.ItemStack;
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import org.jspecify.annotations.NullMarked;
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import org.jspecify.annotations.Nullable;
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/**
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* Describes the display of an advancement.
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* <p>
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* The display is used in the chat, in the toast messages and the advancements
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* screen.
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*/
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@NullMarked
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public interface AdvancementDisplay {
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/**
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* Gets the {@link Frame}.
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* <p>
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* This defines the appearance of the tile in the advancements screen and
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* the text when it's completed.
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*
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* @return the frame type
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*/
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Frame frame();
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/**
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* Gets the advancement title.
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*
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* @return the title
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*/
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Component title();
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/**
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* Gets the description.
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*
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* @return the description
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*/
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Component description();
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/**
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* Gets the icon shown in the frame in the advancements screen.
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*
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* @return a copy of the icon
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*/
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ItemStack icon();
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/**
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* Gets whether a toast should be displayed.
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* <p>
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* A toast is a notification that will be displayed in the top right corner
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* of the screen.
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*
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* @return {@code true} if a toast should be shown
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*/
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boolean doesShowToast();
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/**
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* Gets whether a message should be sent in the chat.
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*
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* @return {@code true} if a message should be sent
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* @see org.bukkit.event.player.PlayerAdvancementDoneEvent#message() to edit
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* the message
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*/
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boolean doesAnnounceToChat();
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/**
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* Gets whether this advancement is hidden.
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* <p>
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* Hidden advancements cannot be viewed by the player until they have been
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* unlocked.
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*
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* @return {@code true} if hidden
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*/
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boolean isHidden();
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/**
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* Gets the texture displayed behind the advancement tree when selected.
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* <p>
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* This only affects root advancements without any parent. If the background
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* is not specified or doesn't exist, the tab background will be the missing
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* texture.
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*
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* @return the background texture path
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*/
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@Nullable NamespacedKey backgroundPath();
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/**
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* Gets the formatted display name for this display. This
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* is a part of the component that would be shown in chat when a player
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* completes the advancement.
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*
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* @return the display name
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* @see org.bukkit.advancement.Advancement#displayName()
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*/
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Component displayName();
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/**
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* Defines how the {@link #icon()} appears in the advancements screen and
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* the color used with the {@link #title() advancement name}.
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*/
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enum Frame implements Translatable {
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/**
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* "Challenge complete" advancement.
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* <p>
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* The client will play the {@code ui.toast.challenge_complete} sound
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* when the challenge is completed and the toast is shown.
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*/
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CHALLENGE("challenge", NamedTextColor.DARK_PURPLE),
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/**
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* "Goal reached" advancement.
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*/
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GOAL("goal", NamedTextColor.GREEN),
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/**
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* "Advancement made" advancement.
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*/
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TASK("task", NamedTextColor.GREEN);
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/**
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* The name map.
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*/
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public static final Index<String, Frame> NAMES = Index.create(Frame.class, frame -> frame.name);
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private final String name;
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private final TextColor color;
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Frame(final String name, final TextColor color) {
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this.name = name;
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this.color = color;
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}
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/**
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* Gets the {@link TextColor} used for the advancement name.
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*
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* @return the text color
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*/
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public TextColor color() {
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return this.color;
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}
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/**
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* Gets the translation key used when an advancement is completed.
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* <p>
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* This is the first line of the toast displayed by the client.
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*
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* @return the toast message key
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*/
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@Override
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public String translationKey() {
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return "advancements.toast." + this.name;
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}
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}
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}
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