Update to Minecraft 1.10
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@@ -57,12 +57,12 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+ private ConcurrentLinkedQueue<QueuedChunk> queue = new ConcurrentLinkedQueue<>(); // Paper - Chunk queue improvements
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+ private final Object lock = new Object(); // Paper - Chunk queue improvements
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private static final Logger a = LogManager.getLogger();
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private Map<ChunkCoordIntPair, NBTTagCompound> b = new ConcurrentHashMap();
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- private Set<ChunkCoordIntPair> c = Collections.newSetFromMap(new ConcurrentHashMap());
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+ //private Set<ChunkCoordIntPair> c = Collections.newSetFromMap(new ConcurrentHashMap()); // Paper - Chunk queue improvements
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private final Map<ChunkCoordIntPair, NBTTagCompound> b = new ConcurrentHashMap();
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- private final Set<ChunkCoordIntPair> c = Collections.newSetFromMap(new ConcurrentHashMap());
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+ //private final Set<ChunkCoordIntPair> c = Collections.newSetFromMap(new ConcurrentHashMap()); // Paper - Chunk queue improvements
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private final File d;
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private final DataConverterManager e;
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private boolean f = false;
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private boolean f;
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@@ -0,0 +0,0 @@ public class ChunkRegionLoader implements IChunkLoader, IAsyncChunkSaver {
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public boolean chunkExists(World world, int i, int j) {
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ChunkCoordIntPair chunkcoordintpair = new ChunkCoordIntPair(i, j);
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