Update to Minecraft 1.10
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@@ -36,7 +36,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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@@ -0,0 +0,0 @@ public class TileEntityChest extends TileEntityLootable implements ITickable, II
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}
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public void c() {
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public void E_() {
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+ // Paper - Disable all of this, just in case this does get ticked
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+ /*
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this.m();
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@@ -135,7 +135,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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public TileEntityEnderChest() {}
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public void c() {
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public void E_() {
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+ // Paper start - Disable all of this, just in case this does get ticked
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+ /*
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if (++this.h % 20 * 4 == 0) {
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@@ -162,7 +162,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+ double d1 = (double) this.getPosition().getX() + 0.5D;
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+ double d0 = (double) this.getPosition().getZ() + 0.5D;
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+
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+ this.world.a((EntityHuman) null, d1, (double) this.getPosition().getY() + 0.5D, d0, SoundEffects.aM, SoundCategory.BLOCKS, 0.5F, this.world.random.nextFloat() * 0.1F + 0.9F);
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+ this.world.a((EntityHuman) null, d1, (double) this.getPosition().getY() + 0.5D, d0, SoundEffects.aN, SoundCategory.BLOCKS, 0.5F, this.world.random.nextFloat() * 0.1F + 0.9F);
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+ }
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+ // Paper end
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+
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@@ -177,7 +177,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+ double d0 = (double) this.getPosition().getX() + 0.5D;
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+ double d2 = (double) this.getPosition().getZ() + 0.5D;
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+
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+ this.world.a((EntityHuman) null, d0, (double) this.getPosition().getY() + 0.5D, d2, SoundEffects.aL, SoundCategory.BLOCKS, 0.5F, this.world.random.nextFloat() * 0.1F + 0.9F);
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+ this.world.a((EntityHuman) null, d0, (double) this.getPosition().getY() + 0.5D, d2, SoundEffects.aM, SoundCategory.BLOCKS, 0.5F, this.world.random.nextFloat() * 0.1F + 0.9F);
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+ this.a = 0.0F;
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+ }
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+ // Paper end
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