Update to Minecraft 1.10
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@@ -44,7 +44,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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private void flow(World world, BlockPosition blockposition, IBlockData iblockdata, int i) {
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- if (world.isLoaded(blockposition) && this.h(world, blockposition, iblockdata)) { // CraftBukkit - add isLoaded check
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+ if (/*world.isLoaded(blockposition) &&*/ this.h(world, blockposition, iblockdata)) { // CraftBukkit - add isLoaded check // Paper - Already checked before we get here for isLoaded
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if (iblockdata.getBlock() != Blocks.AIR) {
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if (iblockdata.getMaterial() != Material.AIR) {
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if (this.material == Material.LAVA) {
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this.fizz(world, blockposition);
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--
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