Pass predicate from default get hard colliding entities method
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@@ -895,13 +895,9 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+ bitInLongIndex += bitsPerObject;
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+
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+ if (bitInLongIndex > 63) {
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+ bitInLongIndex -= 64;
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+ bitInLongIndex = 0;
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+ longInDataBitsIndex += 8;
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+ init();
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+
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+ if (bitInLongIndex > 0) {
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+ value |= current << bitsPerObject - bitInLongIndex & mask;
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+ }
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+ }
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+
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+ return value;
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@@ -975,14 +971,9 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+
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+ if (bitInLongIndex > 63) {
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+ finish();
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+ bitInLongIndex -= 64;
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+ bitInLongIndex = 0;
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+ longInDataBitsIndex += 8;
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+ init();
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+
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+ if (bitInLongIndex > 0) {
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+ current = current & ~(mask >>> bitsPerObject - bitInLongIndex) | (value & mask) >>> bitsPerObject - bitInLongIndex;
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+ dirty = true;
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+ }
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+ }
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+ }
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+
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@@ -991,7 +982,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+
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+ if (bitInLongIndex > 63) {
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+ finish();
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+ bitInLongIndex -= 64;
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+ bitInLongIndex = 0;
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+ longInDataBitsIndex += 8;
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+ init();
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+ }
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