Improve Async Login so pending connections dont get exposed
We still keep vanilla process of waiting for existing session to be removed before logging in by storing a separate map of pending. also fire the callback using executor incase further recursion causes any trouble
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@@ -9,7 +9,7 @@ so inline where possible, and avoid the abstraction of the
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Either class.
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diff --git a/src/main/java/net/minecraft/server/ChunkProviderServer.java b/src/main/java/net/minecraft/server/ChunkProviderServer.java
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index 8d4b227e..59568224 100644
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index bcf59beed6..15bd3cacb3 100644
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--- a/src/main/java/net/minecraft/server/ChunkProviderServer.java
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+++ b/src/main/java/net/minecraft/server/ChunkProviderServer.java
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@@ -0,0 +0,0 @@ public class ChunkProviderServer extends IChunkProvider {
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