From 9ccfc565ffd67b7231b2deb2ce91c69580feb32d Mon Sep 17 00:00:00 2001 From: BillyGalbreath Date: Tue, 4 Sep 2018 15:01:54 -0500 Subject: [PATCH] Expose attack cooldown methods for Player --- .../main/java/org/bukkit/entity/Player.java | 22 +++++++++++++++++++ 1 file changed, 22 insertions(+) diff --git a/paper-api/src/main/java/org/bukkit/entity/Player.java b/paper-api/src/main/java/org/bukkit/entity/Player.java index c65a1204c..f84c55b9a 100644 --- a/paper-api/src/main/java/org/bukkit/entity/Player.java +++ b/paper-api/src/main/java/org/bukkit/entity/Player.java @@ -3356,6 +3356,28 @@ public interface Player extends HumanEntity, Conversable, OfflinePlayer, PluginM void setPlayerProfile(com.destroystokyo.paper.profile.@NotNull PlayerProfile profile); // Paper end - Player Profile API + // Paper start - attack cooldown API + /** + * Returns the amount of ticks the current cooldown lasts + * + * @return Amount of ticks cooldown will last + */ + float getCooldownPeriod(); + + /** + * Returns the percentage of attack power available based on the cooldown (zero to one). + * + * @param adjustTicks Amount of ticks to add to cooldown counter for this calculation + * @return Percentage of attack power available + */ + float getCooledAttackStrength(float adjustTicks); + + /** + * Reset the cooldown counter to 0, effectively starting the cooldown period. + */ + void resetCooldown(); + // Paper end - attack cooldown API + // Spigot start public class Spigot extends Entity.Spigot {