Fix loadChunk(x, z, false)
I was not correctly checking if the status was even cached. Actually fix it this time Do not forget about the async chunk placeholder Actually fix it this time I hope No plugin tickets for getChunkAtGen(x, z, boolean) Change ChunkStatus ABI This is required for asynchronous IO. async io will require calls to getChunkStatusIfCached to return the chunk status for a chunk currently queued to save - this cannot be reasonably done with current ABI
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@@ -6,7 +6,7 @@ Subject: [PATCH] Fix MC-154214
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Avoid adding player tickets when they're out of range of the closest player
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diff --git a/src/main/java/net/minecraft/server/ChunkMapDistance.java b/src/main/java/net/minecraft/server/ChunkMapDistance.java
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index 99c7537ef..757b505ea 100644
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index 99c7537ef2..757b505eaf 100644
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--- a/src/main/java/net/minecraft/server/ChunkMapDistance.java
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+++ b/src/main/java/net/minecraft/server/ChunkMapDistance.java
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@@ -0,0 +0,0 @@ public abstract class ChunkMapDistance {
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