Improve Chunk Prioritization and Internal Scheduler
In previous MC versions, we had a rather simple internal scheduler for delayed tasks that would just keep pushing task back until desired tick was reached. The method it called to schedule the task changed behavior in 1.14, and now this scheduler is not working nowhere near what it was supposed to be doing. This was causing long delayed task to eat up CPU (In Oversleep for example) Rewrite this to just use the CraftScheduler for scheduling delayed tasks. Once this was fixed, it became quite clear the code that delayed ticket additions for chunks based on distance was clearly not right, as it was tested on the previous broken logic. So the ticket delay process has been vastly revamped to be even smarter. Chunks behind the player can load slower than the chunks in front of the player. We also can delay ticket adding until one of its neighbors has loaded, as this lets us get a smoother spiral out for the chunks (minus frustum intent). Additionally on frustum previous commit inadvertently broke frustum trying to fix an issue when the real fix lied elsewhere, so restore chunk priority so it works again.
This commit is contained in:
@@ -182,24 +182,20 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+ AsyncCatcher.catchOp("ChunkMapDistance::addPriorityTicket");
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+ long pair = coords.pair();
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+ PlayerChunk updatingChunk = chunkMap.getUpdatingChunk(pair);
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+ if (updatingChunk != null && updatingChunk.priorityBoost >= priority) {
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+ return true;
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+ }
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+
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+ boolean success;
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+ if (!(success = updatePriorityTicket(coords, ticketType, priority))) {
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+ Ticket<ChunkCoordIntPair> ticket = new Ticket<ChunkCoordIntPair>(ticketType, PRIORITY_TICKET_LEVEL, coords);
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+ ticket.priority = priority;
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+ success = this.addTicket(pair, ticket);
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+ }
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+
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+ chunkMap.world.getChunkProvider().tickDistanceManager();
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+ if (updatingChunk == null) {
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+ updatingChunk = chunkMap.getUpdatingChunk(pair);
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+ }
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+ if (updatingChunk != null && updatingChunk.priorityBoost < priority) {
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+ // May not be enqueued, enqueue it if not and tick distance manager
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+ } else {
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+ if (updatingChunk == null) {
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+ updatingChunk = chunkMap.getUpdatingChunk(pair);
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+ }
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+ chunkMap.queueHolderUpdate(updatingChunk);
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+ }
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+ chunkMap.world.getChunkProvider().tickDistanceManager();
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+
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+ return success;
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+ }
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+
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@@ -211,6 +207,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+ for (Ticket<?> ticket : tickets) {
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+ if (ticket.getTicketType() == type) {
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+ // We only support increasing, not decreasing, too complicated
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+ ticket.setCurrentTick(this.currentTick);
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+ ticket.priority = Math.max(ticket.priority, priority);
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+ return true;
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+ }
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@@ -252,48 +249,30 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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return this.addTicket(chunkcoordintpair.pair(), new Ticket<>(ticketType, level, identifier));
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// CraftBukkit end
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@@ -0,0 +0,0 @@ public abstract class ChunkMapDistance {
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Ticket<?> ticket = new Ticket<>(TicketType.PLAYER, 33, new ChunkCoordIntPair(i)); // Paper - no-tick view distance
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if (flag1) {
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ChunkMapDistance.this.j.a(ChunkTaskQueueSorter.a(() -> { // CraftBukkit - decompile error
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- ChunkMapDistance.this.j.a(ChunkTaskQueueSorter.a(() -> { // CraftBukkit - decompile error
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- ChunkMapDistance.this.m.execute(() -> {
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+ // Paper start - smarter ticket delay based on frustum and distance
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+ com.destroystokyo.paper.util.misc.PooledLinkedHashSets.PooledObjectLinkedOpenHashSet<EntityPlayer> playersNearby = chunkMap.playerViewDistanceNoTickMap.getObjectsInRange(i);
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+ // delay ticket add based on distance if > 4, and penalize > 8 more
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+ int delay = j < 4 ? 0 : (j > 8 ? 20 + j * 2 : j);
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+ if (playersNearby != null && j < 4) {
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+ Object[] backingSet = playersNearby.getBackingSet();
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+ BlockPosition chunkPos = new ChunkCoordIntPair(i).asPosition();
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+ double minDist = Double.MAX_VALUE;
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+ for (int index = 0, len = backingSet.length; index < len; ++index) {
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+ if (!(backingSet[index] instanceof EntityPlayer)) {
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+ continue;
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+ }
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+ EntityPlayer player = (EntityPlayer) backingSet[index];
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+ BlockPosition pointInFront = player.getPointInFront(3 * 16);
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+
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+ double dist = MCUtil.distanceSq(pointInFront, chunkPos);
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+ if (dist < minDist && dist >= 4*4) {
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+ minDist = dist;
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+ }
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+ }
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+ if (minDist < Double.MAX_VALUE) {
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+ delay += 10 + Math.sqrt(minDist)*3;
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+ }
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+ }
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+ MCUtil.scheduleTask(delay, () -> {
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+ // Paper end
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if (this.c(this.c(i))) {
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- if (this.c(this.c(i))) {
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+ // Paper start - smarter ticket delay based on frustum and distance
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+ scheduleChunkLoad(i, MinecraftServer.currentTick, (priority) -> {
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+ ChunkMapDistance.this.j.a(ChunkTaskQueueSorter.a(() -> { // CraftBukkit - decompile error
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+ if (chunkMap.playerViewDistanceNoTickMap.getObjectsInRange(i) != null && this.c(this.c(i))) { // Copy c(c()) stuff below
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+ // Paper end
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ChunkMapDistance.this.addTicket(i, ticket);
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ChunkMapDistance.this.l.add(i);
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@@ -0,0 +0,0 @@ public abstract class ChunkMapDistance {
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});
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} else {
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ChunkMapDistance.this.k.a(ChunkTaskQueueSorter.a(() -> { // CraftBukkit - decompile error
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}, i, false));
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}
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-
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- });
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}, i, () -> {
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- return j;
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+ int desired = j + chunkMap.getEffectiveViewDistance() >= j ? 20 : 30; // Paper - use less priority for no tick chunks
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+ return Math.min(PlayerChunkMap.GOLDEN_TICKET, desired); // Paper - this is based on distance to player for priority,
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+ // ensure new no tick tickets arent higher priority than high priority tickets...
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}));
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- }));
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+ return priority; // Paper
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+ })); });
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} else {
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ChunkMapDistance.this.k.a(ChunkTaskQueueSorter.a(() -> { // CraftBukkit - decompile error
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ChunkMapDistance.this.m.execute(() -> {
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@@ -302,6 +281,90 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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});
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}, i, true));
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}
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@@ -0,0 +0,0 @@ public abstract class ChunkMapDistance {
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}
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+ // Paper start - smart scheduling of player tickets
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+ public void scheduleChunkLoad(long i, long startTick, java.util.function.Consumer<Integer> task) {
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+ long elapsed = MinecraftServer.currentTick - startTick;
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+ PlayerChunk updatingChunk = chunkMap.getUpdatingChunk(i);
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+ if ((updatingChunk != null && updatingChunk.isFullChunkReady()) || !this.c(this.c(i))) { // Copied from above
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+ // no longer needed
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+ task.accept(1);
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+ return;
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+ }
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+
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+ int desireDelay = 0;
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+ double minDist = Double.MAX_VALUE;
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+ com.destroystokyo.paper.util.misc.PooledLinkedHashSets.PooledObjectLinkedOpenHashSet<EntityPlayer> players = chunkMap.playerViewDistanceNoTickMap.getObjectsInRange(i);
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+ ChunkCoordIntPair chunkPos = new ChunkCoordIntPair(i);
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+ if (players != null) {
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+ BlockPosition.PooledBlockPosition pos = BlockPosition.PooledBlockPosition.acquire();
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+ Object[] backingSet = players.getBackingSet();
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+
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+ BlockPosition blockPos = chunkPos.asPosition();
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+
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+ boolean isFront = false;
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+ for (int index = 0, len = backingSet.length; index < len; ++index) {
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+ if (!(backingSet[index] instanceof EntityPlayer)) {
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+ continue;
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+ }
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+ EntityPlayer player = (EntityPlayer) backingSet[index];
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+ BlockPosition pointInFront = player.getPointInFront(3 * 16).add(0, (int) -player.locY(), 0);
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+ pos.setValues(((int) player.locX() >> 4) << 4, 0, ((int) player.locZ() >> 4) << 4);
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+ double frontDist = MCUtil.distanceSq(pointInFront, blockPos);
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+ double center = MCUtil.distanceSq(pos, blockPos);
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+ double dist = Math.min(frontDist, center);
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+ if (!isFront) {
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+ BlockPosition pointInBack = player.getPointInFront(3 * 16 * -1).add(0, (int) -player.locY(), 0);
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+ double backDist = MCUtil.distanceSq(pointInBack, blockPos);
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+ if (frontDist < backDist) {
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+ isFront = true;
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+ }
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+ }
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+ if (dist < minDist) {
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+ minDist = dist;
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+ }
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+ }
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+ pos.close();
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+ if (minDist < Double.MAX_VALUE) {
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+ minDist = Math.sqrt(minDist) / 16;
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+ if (minDist > 5) {
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+ desireDelay += ((isFront ? 15 : 30) * 20) * (minDist / 32);
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+ }
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+ }
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+ } else {
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+ desireDelay = 1;
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+ }
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+ long delay = desireDelay - elapsed;
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+ if (delay <= 0 && minDist > 4 && minDist < Double.MAX_VALUE) {
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+ boolean hasAnyNeighbor = false;
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+ for (int x = -1; x <= 1; x++) {
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+ for (int z = -1; z <= 1; z++) {
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+ if (x == 0 && z == 0) continue;
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+ long pair = new ChunkCoordIntPair(chunkPos.x + x, chunkPos.z + z).pair();
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+ PlayerChunk neighbor = chunkMap.getUpdatingChunk(pair);
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+ if (neighbor != null && neighbor.isFullChunkReady()) {
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+ hasAnyNeighbor = true;
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+ }
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+ }
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+ }
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+ if (!hasAnyNeighbor) {
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+ delay += 10;
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+ }
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+ }
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+ if (delay <= 0) {
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+ task.accept(Math.min(PlayerChunkMap.GOLDEN_TICKET, minDist < Double.MAX_VALUE ? (int) minDist : 15));
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+ } else {
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+ MCUtil.scheduleTask((int) Math.min(delay, 20), () -> scheduleChunkLoad(i, startTick, task), "Player Ticket Delayer");
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+ }
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+ }
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+ // Paper end
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+
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@Override
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public void a() {
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super.a();
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diff --git a/src/main/java/net/minecraft/server/ChunkProviderServer.java b/src/main/java/net/minecraft/server/ChunkProviderServer.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/server/ChunkProviderServer.java
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@@ -732,6 +795,9 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+ return; // unloaded
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+ }
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+ chunkDistanceManager.pendingChunkUpdates.add(playerchunk);
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+ if (!chunkDistanceManager.pollingPendingChunkUpdates) {
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+ world.getChunkProvider().tickDistanceManager();
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+ }
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+ };
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+ if (MCUtil.isMainThread()) {
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+ // We can't use executor here because it will not execute tasks if its currently in the middle of executing tasks...
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@@ -741,8 +807,8 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+ }
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+ }
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+
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+ public boolean isUnloading(PlayerChunk playerchunk) {
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+ return playerchunk == null || MCUtil.getChunkStatus(playerchunk) == null || unloadQueue.contains(playerchunk.location.pair());
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+ private boolean isUnloading(PlayerChunk playerchunk) {
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+ return playerchunk == null || unloadQueue.contains(playerchunk.location.pair());
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+ }
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+
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+ public void checkHighPriorityChunks(EntityPlayer player) {
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