Revert "Optimize Pathfinding"

This patch appears to be causing some issues with 1.14.3 entity AI
This commit is contained in:
Shane Freeder
2019-06-25 20:18:50 +01:00
parent 2fd8cba9f4
commit 9f6ea786bc
148 changed files with 190 additions and 239 deletions

View File

@@ -9,7 +9,7 @@ This should hopefully avoid duplicate entities ever being created
if the entity was to end up in 2 different chunk slices
diff --git a/src/main/java/net/minecraft/server/Chunk.java b/src/main/java/net/minecraft/server/Chunk.java
index 4409a6ec84..5d1947f826 100644
index 10381fe95d..ebc00f355e 100644
--- a/src/main/java/net/minecraft/server/Chunk.java
+++ b/src/main/java/net/minecraft/server/Chunk.java
@@ -0,0 +0,0 @@ public class Chunk implements IChunkAccess {
@@ -57,7 +57,7 @@ index 4409a6ec84..5d1947f826 100644
return;
}
diff --git a/src/main/java/net/minecraft/server/Entity.java b/src/main/java/net/minecraft/server/Entity.java
index fe9881fdf2..32162003ab 100644
index 8bc3e0464d..e1cd5e72a5 100644
--- a/src/main/java/net/minecraft/server/Entity.java
+++ b/src/main/java/net/minecraft/server/Entity.java
@@ -0,0 +0,0 @@ public abstract class Entity implements INamableTileEntity, ICommandListener, Ke