EntityShootBowEvent consumeArrow and getArrowItem API
Adds ability to get what arrow was shot, and control if it should be consumed.
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Sat, 15 Jun 2013 19:52:04 -0400
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Subject: [PATCH] EntityShootBowEvent consumeArrow and getArrowItem API
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Adds ability to get what arrow was shot, and control if it should be consumed.
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diff --git a/src/main/java/org/bukkit/event/entity/EntityShootBowEvent.java b/src/main/java/org/bukkit/event/entity/EntityShootBowEvent.java
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index f8c91a13..c9eb75aa 100644
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--- a/src/main/java/org/bukkit/event/entity/EntityShootBowEvent.java
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+++ b/src/main/java/org/bukkit/event/entity/EntityShootBowEvent.java
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@@ -0,0 +0,0 @@ public class EntityShootBowEvent extends EntityEvent implements Cancellable {
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private Entity projectile;
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private final float force;
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private boolean cancelled;
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+ // Paper start
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+ private boolean consumeArrow = true;
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+ private final ItemStack arrowItem;
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+ public boolean getConsumeArrow() {
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+ return consumeArrow;
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+ }
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+ public void setConsumeArrow(boolean consumeArrow) {
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+ this.consumeArrow = consumeArrow;
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+ }
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+ public ItemStack getArrowItem() {
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+ return arrowItem;
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+ }
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+
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+ @Deprecated
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public EntityShootBowEvent(final LivingEntity shooter, final ItemStack bow, final Projectile projectile, final float force) {
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+ this(shooter, bow, new ItemStack(org.bukkit.Material.AIR), projectile, force);
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+ }
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+ public EntityShootBowEvent(final LivingEntity shooter, final ItemStack bow, ItemStack arrowItem, final Projectile projectile, final float force) {
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super(shooter);
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+ this.arrowItem = arrowItem;
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+ // Paper end
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this.bow = bow;
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this.projectile = projectile;
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this.force = force;
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--
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