48
paper-server/nms-patches/PlayerChunk.patch
Normal file
48
paper-server/nms-patches/PlayerChunk.patch
Normal file
@@ -0,0 +1,48 @@
|
||||
--- a/net/minecraft/server/PlayerChunk.java
|
||||
+++ b/net/minecraft/server/PlayerChunk.java
|
||||
@@ -41,7 +41,7 @@
|
||||
this.statusFutures = new AtomicReferenceArray(PlayerChunk.CHUNK_STATUSES.size());
|
||||
this.tickingFuture = PlayerChunk.UNLOADED_CHUNK_FUTURE;
|
||||
this.entityTickingFuture = PlayerChunk.UNLOADED_CHUNK_FUTURE;
|
||||
- this.chunkSave = CompletableFuture.completedFuture((Object) null);
|
||||
+ this.chunkSave = CompletableFuture.completedFuture(null); // CraftBukkit - decompile error
|
||||
this.dirtyBlocks = new short[64];
|
||||
this.location = chunkcoordintpair;
|
||||
this.lightEngine = lightengine;
|
||||
@@ -74,9 +74,9 @@
|
||||
@Nullable
|
||||
public Chunk getChunk() {
|
||||
CompletableFuture<Either<Chunk, PlayerChunk.Failure>> completablefuture = this.a();
|
||||
- Either<Chunk, PlayerChunk.Failure> either = (Either) completablefuture.getNow((Object) null);
|
||||
+ Either<Chunk, PlayerChunk.Failure> either = (Either) completablefuture.getNow(null); // CraftBukkit - decompile error
|
||||
|
||||
- return either == null ? null : (Chunk) either.left().orElse((Object) null);
|
||||
+ return either == null ? null : (Chunk) either.left().orElse(null); // CraftBukkit - decompile error
|
||||
}
|
||||
|
||||
public CompletableFuture<IChunkAccess> getChunkSave() {
|
||||
@@ -199,7 +199,7 @@
|
||||
CompletableFuture<Either<IChunkAccess, PlayerChunk.Failure>> completablefuture = (CompletableFuture) this.statusFutures.get(i);
|
||||
|
||||
if (completablefuture != null) {
|
||||
- Either<IChunkAccess, PlayerChunk.Failure> either = (Either) completablefuture.getNow((Object) null);
|
||||
+ Either<IChunkAccess, PlayerChunk.Failure> either = (Either) completablefuture.getNow(null); // CraftBukkit - decompile error
|
||||
|
||||
if (either == null || either.left().isPresent()) {
|
||||
return completablefuture;
|
||||
@@ -211,6 +211,15 @@
|
||||
|
||||
this.a(completablefuture1);
|
||||
this.statusFutures.set(i, completablefuture1);
|
||||
+ // CraftBukkit start
|
||||
+ if (chunkstatus == ChunkStatus.FULL) {
|
||||
+ completablefuture1.thenAccept((either) -> {
|
||||
+ Chunk chunk = (Chunk) either.left().get();
|
||||
+
|
||||
+ chunk.loadCallback();
|
||||
+ });
|
||||
+ }
|
||||
+ // CraftBukkit end
|
||||
return completablefuture1;
|
||||
} else {
|
||||
return completablefuture == null ? PlayerChunk.UNLOADED_CHUNK_ACCESS_FUTURE : completablefuture;
|
||||
Reference in New Issue
Block a user