Patch
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@@ -1,50 +0,0 @@
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Jake Potrebic <jake.m.potrebic@gmail.com>
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Date: Sat, 27 Apr 2024 09:44:53 -0700
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Subject: [PATCH] Revert to vanilla handling of LivingEntity#actuallyHurt
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diff --git a/src/main/java/net/minecraft/world/entity/LivingEntity.java b/src/main/java/net/minecraft/world/entity/LivingEntity.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/world/entity/LivingEntity.java
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+++ b/src/main/java/net/minecraft/world/entity/LivingEntity.java
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@@ -0,0 +0,0 @@ public abstract class LivingEntity extends Entity implements Attackable {
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}
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this.noActionTime = 0;
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- float f1 = amount;
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+ float f1 = amount; final float originalAmount = f1; // Paper - revert to vanilla #hurt - OBFHELPER
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boolean flag = amount > 0.0F && this.isDamageSourceBlocked(source); // Copied from below
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float f2 = 0.0F;
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@@ -0,0 +0,0 @@ public abstract class LivingEntity extends Entity implements Attackable {
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if (!this.actuallyHurt(source, (float) event.getFinalDamage() - this.lastHurt, event)) {
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return false;
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}
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+ if (this instanceof ServerPlayer && event.getDamage() == 0 && originalAmount == 0) return false; // Paper - revert to vanilla damage - players are not affected by damage that is 0 - skip damage if the vanilla damage is 0 and was not modified by plugins in the event.
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// CraftBukkit end
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this.lastHurt = amount;
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flag1 = false;
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@@ -0,0 +0,0 @@ public abstract class LivingEntity extends Entity implements Attackable {
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if (!this.actuallyHurt(source, (float) event.getFinalDamage(), event)) {
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return false;
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}
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+ if (this instanceof ServerPlayer && event.getDamage() == 0 && originalAmount == 0) return false; // Paper - revert to vanilla damage - players are not affected by damage that is 0 - skip damage if the vanilla damage is 0 and was not modified by plugins in the event.
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this.lastHurt = amount;
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this.invulnerableTime = this.invulnerableDuration; // CraftBukkit - restore use of maxNoDamageTicks
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// this.actuallyHurt(damagesource, f);
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@@ -0,0 +0,0 @@ public abstract class LivingEntity extends Entity implements Attackable {
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return true;
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} else {
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- return originalDamage > 0;
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+ return true; // Paper - return false ONLY if event was cancelled
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}
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// CraftBukkit end
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}
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}
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- return false; // CraftBukkit
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+ return true; // CraftBukkit // Paper - return false ONLY if event was cancelled
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}
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public CombatTracker getCombatTracker() {
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