Experimental: Don't tick chests
This isn't used anywhere and only adds to the load. This change should be considered experiemental however as it needs testing
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31
CraftBukkit-Patches/0026-Don-t-tick-chests.patch
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31
CraftBukkit-Patches/0026-Don-t-tick-chests.patch
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Zach Brown <1254957+zachbr@users.noreply.github.com>
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Date: Mon, 7 Jul 2014 16:28:46 -0500
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Subject: [PATCH] Don't tick chests
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diff --git a/src/main/java/net/minecraft/server/TileEntityChest.java b/src/main/java/net/minecraft/server/TileEntityChest.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/server/TileEntityChest.java
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+++ b/src/main/java/net/minecraft/server/TileEntityChest.java
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@@ -0,0 +0,0 @@ public class TileEntityChest extends TileEntity implements IInventory {
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super.h();
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if (this.world == null) return; // CraftBukkit
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this.i();
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- ++this.ticks;
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+ //++this.ticks; // PaperSpigot - Don't tick chests
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float f;
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+ /* PaperSpigot start - Don't tick chests
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if (!this.world.isStatic && this.o != 0 && (this.ticks + this.x + this.y + this.z) % 200 == 0) {
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this.o = 0;
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f = 5.0F;
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@@ -0,0 +0,0 @@ public class TileEntityChest extends TileEntity implements IInventory {
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}
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}
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}
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+ PaperSpigot end */
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this.n = this.m;
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f = 0.1F;
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--
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