Missing Entity API
Co-authored-by: Nassim Jahnke <nassim@njahnke.dev> Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com> Co-authored-by: William Blake Galbreath <blake.galbreath@gmail.com> Co-authored-by: SoSeDiK <mrsosedik@gmail.com> Co-authored-by: booky10 <boooky10@gmail.com> Co-authored-by: Amin <amin.haddou@frg.wwschool.de> Co-authored-by: TrollyLoki <trollyloki@gmail.com> Co-authored-by: FireInstall <kettnerl@hu-berlin.de> Co-authored-by: maxcom1 <46265094+maxcom1@users.noreply.github.com> Co-authored-by: TotalledZebra <Holappa57@gmail.com>
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@@ -40,5 +40,21 @@ public interface Phantom extends Flying, Enemy {
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* @param shouldBurnInDay True to burn in sunlight
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*/
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public void setShouldBurnInDay(boolean shouldBurnInDay);
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/**
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* Gets the location that this phantom circles around when not attacking a player
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* This will be changed after attacking a player.
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*
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* @return circling location
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*/
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@org.jetbrains.annotations.NotNull
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org.bukkit.Location getAnchorLocation();
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/**
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* Sets the location that this phantom circles around when not attacking a player
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*
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* @param location circling location (world is ignored, will always use the entity's world)
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*/
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void setAnchorLocation(@org.jetbrains.annotations.NotNull org.bukkit.Location location);
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// Paper end
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}
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