Missing Entity API
Co-authored-by: Nassim Jahnke <nassim@njahnke.dev> Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com> Co-authored-by: William Blake Galbreath <blake.galbreath@gmail.com> Co-authored-by: SoSeDiK <mrsosedik@gmail.com> Co-authored-by: booky10 <boooky10@gmail.com> Co-authored-by: Amin <amin.haddou@frg.wwschool.de> Co-authored-by: TrollyLoki <trollyloki@gmail.com> Co-authored-by: FireInstall <kettnerl@hu-berlin.de> Co-authored-by: maxcom1 <46265094+maxcom1@users.noreply.github.com> Co-authored-by: TotalledZebra <Holappa57@gmail.com>
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@@ -3,4 +3,61 @@ package org.bukkit.entity;
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/**
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* Illager beast.
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*/
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public interface Ravager extends Raider { }
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// Paper start - Missing Entity Behavior
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public interface Ravager extends Raider {
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/**
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* Gets how many ticks this ravager is attacking for.
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* When attacking, the ravager cannot move.
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*
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* @return ticks attacking or -1 if they are currently not attacking
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*/
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int getAttackTicks();
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/**
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* Sets how many ticks this ravager is attacking for.
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* When attacking, the ravager cannot move.
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* This will tick down till it gets to -1, where this ravager will no longer be attacking.
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*
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* @param ticks ticks attacking or -1 if they should no longer be attacking
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*/
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void setAttackTicks(int ticks);
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/**
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* Gets how many ticks the ravager is stunned for.
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* The ravager cannot move or attack while stunned.
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* At 0, this will cause the ravager to roar.
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*
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* @return ticks stunned or -1 if they are currently not stunned
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*/
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int getStunnedTicks();
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/**
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* Sets how many ticks the ravager is stunned for.
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* The ravager cannot move or attack while stunned.
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* At 0, this will cause the ravager to roar.
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*
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* @param ticks ticks stunned or -1 if they should no longer be stunned
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*/
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void setStunnedTicks(int ticks);
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/**
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* Gets how many ticks the ravager is roaring for.
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* While roaring, the ravager cannot move
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*
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* @return ticks roaring or -1 if they are currently not roaring
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*/
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int getRoarTicks();
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/**
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* Sets how many ticks the ravager is roaring for.
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* While roaring, the ravager cannot move
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* This will tick down till it gets to -1, where it is no longer active.
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* If set to 11, this will play a sound and hurt nearby players.
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*
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* @param ticks ticks roaring or -1 if they should no longer be roaring
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*/
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void setRoarTicks(int ticks);
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}
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// Paper end
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