Missing Entity API

Co-authored-by: Nassim Jahnke <nassim@njahnke.dev>
Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
Co-authored-by: William Blake Galbreath <blake.galbreath@gmail.com>
Co-authored-by: SoSeDiK <mrsosedik@gmail.com>
Co-authored-by: booky10 <boooky10@gmail.com>
Co-authored-by: Amin <amin.haddou@frg.wwschool.de>
Co-authored-by: TrollyLoki <trollyloki@gmail.com>
Co-authored-by: FireInstall <kettnerl@hu-berlin.de>
Co-authored-by: maxcom1 <46265094+maxcom1@users.noreply.github.com>
Co-authored-by: TotalledZebra <Holappa57@gmail.com>
This commit is contained in:
Owen1212055
2021-05-28 21:06:59 -04:00
parent fb8f31e8e3
commit a2a581ba6b
37 changed files with 1089 additions and 7 deletions

View File

@@ -3,4 +3,61 @@ package org.bukkit.entity;
/**
* Illager beast.
*/
public interface Ravager extends Raider { }
// Paper start - Missing Entity Behavior
public interface Ravager extends Raider {
/**
* Gets how many ticks this ravager is attacking for.
* When attacking, the ravager cannot move.
*
* @return ticks attacking or -1 if they are currently not attacking
*/
int getAttackTicks();
/**
* Sets how many ticks this ravager is attacking for.
* When attacking, the ravager cannot move.
* This will tick down till it gets to -1, where this ravager will no longer be attacking.
*
* @param ticks ticks attacking or -1 if they should no longer be attacking
*/
void setAttackTicks(int ticks);
/**
* Gets how many ticks the ravager is stunned for.
* The ravager cannot move or attack while stunned.
* At 0, this will cause the ravager to roar.
*
* @return ticks stunned or -1 if they are currently not stunned
*/
int getStunnedTicks();
/**
* Sets how many ticks the ravager is stunned for.
* The ravager cannot move or attack while stunned.
* At 0, this will cause the ravager to roar.
*
* @param ticks ticks stunned or -1 if they should no longer be stunned
*/
void setStunnedTicks(int ticks);
/**
* Gets how many ticks the ravager is roaring for.
* While roaring, the ravager cannot move
*
* @return ticks roaring or -1 if they are currently not roaring
*/
int getRoarTicks();
/**
* Sets how many ticks the ravager is roaring for.
* While roaring, the ravager cannot move
* This will tick down till it gets to -1, where it is no longer active.
* If set to 11, this will play a sound and hurt nearby players.
*
* @param ticks ticks roaring or -1 if they should no longer be roaring
*/
void setRoarTicks(int ticks);
}
// Paper end