Missing Entity API

Co-authored-by: Nassim Jahnke <nassim@njahnke.dev>
Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
Co-authored-by: William Blake Galbreath <blake.galbreath@gmail.com>
Co-authored-by: SoSeDiK <mrsosedik@gmail.com>
Co-authored-by: booky10 <boooky10@gmail.com>
Co-authored-by: Amin <amin.haddou@frg.wwschool.de>
Co-authored-by: TrollyLoki <trollyloki@gmail.com>
Co-authored-by: FireInstall <kettnerl@hu-berlin.de>
Co-authored-by: maxcom1 <46265094+maxcom1@users.noreply.github.com>
Co-authored-by: TotalledZebra <Holappa57@gmail.com>
This commit is contained in:
Owen1212055
2021-05-28 21:06:59 -04:00
parent fb8f31e8e3
commit a2a581ba6b
37 changed files with 1089 additions and 7 deletions

View File

@@ -90,4 +90,22 @@ public interface ZombieVillager extends Zombie {
* @param conversionPlayer the player
*/
void setConversionPlayer(@Nullable OfflinePlayer conversionPlayer);
// Paper start - missing entity behaviour api - converting without entity event
/**
* Sets the amount of ticks until this entity will be converted to a
* Villager as a result of being cured.
* <p>
* When this reaches 0, the entity will be converted. A value of less than 0
* will stop the current conversion process without converting the current
* entity.
*
* @param time new conversion time
* @param broadcastEntityEvent whether this conversion time mutation should broadcast the
* org.bukkit.{@link org.bukkit.EntityEffect#ZOMBIE_TRANSFORM} entity event to the
* world. If false, no entity event is published, preventing for example the
* org.bukkit.{@link org.bukkit.Sound#ENTITY_ZOMBIE_VILLAGER_CURE} from playing.
*/
void setConversionTime(int time, boolean broadcastEntityEvent);
// Paper end - missing entity behaviour api - converting without entity event
}