Missing Entity API
Co-authored-by: Nassim Jahnke <nassim@njahnke.dev> Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com> Co-authored-by: William Blake Galbreath <blake.galbreath@gmail.com> Co-authored-by: SoSeDiK <mrsosedik@gmail.com> Co-authored-by: booky10 <boooky10@gmail.com> Co-authored-by: Amin <amin.haddou@frg.wwschool.de> Co-authored-by: TrollyLoki <trollyloki@gmail.com> Co-authored-by: FireInstall <kettnerl@hu-berlin.de> Co-authored-by: maxcom1 <46265094+maxcom1@users.noreply.github.com> Co-authored-by: TotalledZebra <Holappa57@gmail.com>
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@@ -90,4 +90,22 @@ public interface ZombieVillager extends Zombie {
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* @param conversionPlayer the player
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*/
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void setConversionPlayer(@Nullable OfflinePlayer conversionPlayer);
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// Paper start - missing entity behaviour api - converting without entity event
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/**
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* Sets the amount of ticks until this entity will be converted to a
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* Villager as a result of being cured.
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* <p>
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* When this reaches 0, the entity will be converted. A value of less than 0
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* will stop the current conversion process without converting the current
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* entity.
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*
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* @param time new conversion time
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* @param broadcastEntityEvent whether this conversion time mutation should broadcast the
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* org.bukkit.{@link org.bukkit.EntityEffect#ZOMBIE_TRANSFORM} entity event to the
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* world. If false, no entity event is published, preventing for example the
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* org.bukkit.{@link org.bukkit.Sound#ENTITY_ZOMBIE_VILLAGER_CURE} from playing.
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*/
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void setConversionTime(int time, boolean broadcastEntityEvent);
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// Paper end - missing entity behaviour api - converting without entity event
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}
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