Shifting damage events per http://forums.bukkit.org/threads/oops-i-broke-your-plugins.599/#post-67424 (This breaks stuff!)
By: Dinnerbone <dinnerbone@dinnerbone.com>
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@@ -483,28 +483,6 @@ public abstract class Event {
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*/
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CREATURE_SPAWN (Category.LIVING_ENTITY),
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/**
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* Called when a LivingEntity is damaged by the environment (for example,
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* falling or lava)
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*
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* @see org.bukkit.event.entity.EntityDamageByBlockEvent
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*/
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ENTITY_DAMAGEDBY_BLOCK (Category.LIVING_ENTITY),
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/**
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* Called when a LivingEntity is damaged by another LivingEntity
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*
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* @see org.bukkit.event.entity.EntityDamageByEntityEvent
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*/
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ENTITY_DAMAGEDBY_ENTITY (Category.LIVING_ENTITY),
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/**
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* Called when a LivingEntity is damaged by a projectile Entity
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*
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* @see org.bukkit.event.entity.EntityDamageByProjectileEvent
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*/
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ENTITY_DAMAGEDBY_PROJECTILE (Category.LIVING_ENTITY),
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/**
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* Called when a LivingEntity is damaged with no source.
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*
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