Separate tick count to ensure vanilla parity (#12077)
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@@ -14,7 +14,7 @@ movement will load only the chunk the player enters anyways and avoids loading
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massive amounts of surrounding chunks due to large AABB lookups.
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diff --git a/net/minecraft/world/entity/Entity.java b/net/minecraft/world/entity/Entity.java
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index 334859c5ff7023c730513301cc11c9837b2c7823..45f69a914d5a0565196c4105d61541047301470f 100644
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index 054ece1d539d69a4b7eec57e681179343c7e75c3..6f35067c64f378e955261e763f2bda9a0a6d0153 100644
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--- a/net/minecraft/world/entity/Entity.java
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+++ b/net/minecraft/world/entity/Entity.java
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@@ -218,6 +218,7 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess
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