Separate tick count to ensure vanilla parity (#12077)

This commit is contained in:
Creeam
2025-02-16 11:46:37 -08:00
committed by GitHub
parent b9023b5dc3
commit a3781ff3be
8 changed files with 54 additions and 46 deletions

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@@ -14,7 +14,7 @@ movement will load only the chunk the player enters anyways and avoids loading
massive amounts of surrounding chunks due to large AABB lookups.
diff --git a/net/minecraft/world/entity/Entity.java b/net/minecraft/world/entity/Entity.java
index 334859c5ff7023c730513301cc11c9837b2c7823..45f69a914d5a0565196c4105d61541047301470f 100644
index 054ece1d539d69a4b7eec57e681179343c7e75c3..6f35067c64f378e955261e763f2bda9a0a6d0153 100644
--- a/net/minecraft/world/entity/Entity.java
+++ b/net/minecraft/world/entity/Entity.java
@@ -218,6 +218,7 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess