Added PlayerToggleSprint event and sprinting related API.
By: Rigby <rigby@onarandombox.com>
This commit is contained in:
@@ -198,7 +198,7 @@ public abstract class Event implements Serializable {
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*/
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PLAYER_MOVE (Category.PLAYER),
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/**
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* Called before a player gets a velocity vector sent, which will instruct him to
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* Called before a player gets a velocity vector sent, which will instruct him to
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* get "pushed" into a specific direction, e.g. after an explosion
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*
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* @see org.bukkit.event.player.PlayerVelocityEvent
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@@ -216,6 +216,12 @@ public abstract class Event implements Serializable {
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* @see org.bukkit.event.player.PlayerToggleSneakEvent
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*/
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PLAYER_TOGGLE_SNEAK (Category.PLAYER),
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/**
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* Called when a player toggles sprint mode
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*
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* @see org.bukkit.event.player.PlayerToggleSprintEvent
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*/
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PLAYER_TOGGLE_SPRINT (Category.PLAYER),
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/**
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* Called when a player interacts with an object or air
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*
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@@ -303,7 +309,7 @@ public abstract class Event implements Serializable {
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/**
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* Called when the game mode of a player is changed
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*
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*
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* @see org.bukkit.event.player.PlayerGameModeChangeEvent
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*/
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PLAYER_GAME_MODE_CHANGE(Category.PLAYER),
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@@ -496,7 +502,7 @@ public abstract class Event implements Serializable {
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SERVER_COMMAND (Category.SERVER),
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/**
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* Called when a map is initialized (created or loaded into memory)
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*
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*
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* @see org.bukkit.event.server.MapInitializeEvent
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*/
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MAP_INITIALIZE (Category.SERVER),
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