Added PlayerToggleSprint event and sprinting related API.

By: Rigby <rigby@onarandombox.com>
This commit is contained in:
Bukkit/Spigot
2011-09-21 11:46:33 +01:00
parent ff51e5c299
commit a3e8ec7d78
5 changed files with 76 additions and 7 deletions

View File

@@ -198,7 +198,7 @@ public abstract class Event implements Serializable {
*/
PLAYER_MOVE (Category.PLAYER),
/**
* Called before a player gets a velocity vector sent, which will instruct him to
* Called before a player gets a velocity vector sent, which will instruct him to
* get "pushed" into a specific direction, e.g. after an explosion
*
* @see org.bukkit.event.player.PlayerVelocityEvent
@@ -216,6 +216,12 @@ public abstract class Event implements Serializable {
* @see org.bukkit.event.player.PlayerToggleSneakEvent
*/
PLAYER_TOGGLE_SNEAK (Category.PLAYER),
/**
* Called when a player toggles sprint mode
*
* @see org.bukkit.event.player.PlayerToggleSprintEvent
*/
PLAYER_TOGGLE_SPRINT (Category.PLAYER),
/**
* Called when a player interacts with an object or air
*
@@ -303,7 +309,7 @@ public abstract class Event implements Serializable {
/**
* Called when the game mode of a player is changed
*
*
* @see org.bukkit.event.player.PlayerGameModeChangeEvent
*/
PLAYER_GAME_MODE_CHANGE(Category.PLAYER),
@@ -496,7 +502,7 @@ public abstract class Event implements Serializable {
SERVER_COMMAND (Category.SERVER),
/**
* Called when a map is initialized (created or loaded into memory)
*
*
* @see org.bukkit.event.server.MapInitializeEvent
*/
MAP_INITIALIZE (Category.SERVER),