Update to Minecraft 1.8
For more information please see http://www.spigotmc.org/ By: Thinkofdeath <thinkofdeath@spigotmc.org>
This commit is contained in:
74
paper-server/nms-patches/ContainerPlayer.patch
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74
paper-server/nms-patches/ContainerPlayer.patch
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@@ -0,0 +1,74 @@
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--- ../work/decompile-bb26c12b/net/minecraft/server/ContainerPlayer.java 2014-11-27 08:59:46.621422199 +1100
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+++ src/main/java/net/minecraft/server/ContainerPlayer.java 2014-11-27 08:42:10.104851005 +1100
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@@ -1,15 +1,28 @@
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package net.minecraft.server;
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+// CraftBukkit start
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+import org.bukkit.craftbukkit.inventory.CraftInventoryCrafting;
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+import org.bukkit.craftbukkit.inventory.CraftInventoryView;
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+// CraftBukkit end
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+
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public class ContainerPlayer extends Container {
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public InventoryCrafting craftInventory = new InventoryCrafting(this, 2, 2);
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public IInventory resultInventory = new InventoryCraftResult();
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public boolean g;
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private final EntityHuman h;
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+ // CraftBukkit start
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+ private CraftInventoryView bukkitEntity = null;
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+ private PlayerInventory player;
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+ // CraftBukkit end
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public ContainerPlayer(PlayerInventory playerinventory, boolean flag, EntityHuman entityhuman) {
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this.g = flag;
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this.h = entityhuman;
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+ this.resultInventory = new InventoryCraftResult(); // CraftBukkit - moved to before InventoryCrafting construction
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+ this.craftInventory = new InventoryCrafting(this, 2, 2, playerinventory.player); // CraftBukkit - pass player
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+ this.craftInventory.resultInventory = this.resultInventory; // CraftBukkit - let InventoryCrafting know about its result slot
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+ this.player = playerinventory; // CraftBukkit - save player
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this.a((Slot) (new SlotResult(playerinventory.player, this.craftInventory, this.resultInventory, 0, 144, 36)));
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int i;
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@@ -35,11 +48,22 @@
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this.a(new Slot(playerinventory, i, 8 + i * 18, 142));
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}
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- this.a((IInventory) this.craftInventory);
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+ // this.a((IInventory) this.craftInventory); // CraftBukkit - unneeded since it just sets result slot to empty
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}
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public void a(IInventory iinventory) {
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- this.resultInventory.setItem(0, CraftingManager.getInstance().craft(this.craftInventory, this.h.world));
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+ // this.resultInventory.setItem(0, CraftingManager.getInstance().craft(this.craftInventory, this.h.world));
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+ // CraftBukkit start (Note: the following line would cause an error if called during construction)
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+ CraftingManager.getInstance().lastCraftView = getBukkitView();
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+ ItemStack craftResult = CraftingManager.getInstance().craft(this.craftInventory, this.h.world);
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+ this.resultInventory.setItem(0, craftResult);
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+ if (super.listeners.size() < 1) {
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+ return;
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+ }
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+
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+ EntityPlayer player = (EntityPlayer) super.listeners.get(0); // TODO: Is this _always_ correct? Seems like it.
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+ player.playerConnection.sendPacket(new PacketPlayOutSetSlot(player.activeContainer.windowId, 0, craftResult));
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+ // CraftBukkit end
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}
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public void b(EntityHuman entityhuman) {
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@@ -119,4 +143,17 @@
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public boolean a(ItemStack itemstack, Slot slot) {
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return slot.inventory != this.resultInventory && super.a(itemstack, slot);
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}
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+
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+ // CraftBukkit start
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+ @Override
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+ public CraftInventoryView getBukkitView() {
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+ if (bukkitEntity != null) {
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+ return bukkitEntity;
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+ }
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+
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+ CraftInventoryCrafting inventory = new CraftInventoryCrafting(this.craftInventory, this.resultInventory);
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+ bukkitEntity = new CraftInventoryView(this.player.player.getBukkitEntity(), inventory, this);
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+ return bukkitEntity;
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+ }
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+ // CraftBukkit end
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}
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