Update to Minecraft 1.8
For more information please see http://www.spigotmc.org/ By: Thinkofdeath <thinkofdeath@spigotmc.org>
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79
paper-server/nms-patches/ContainerWorkbench.patch
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79
paper-server/nms-patches/ContainerWorkbench.patch
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@@ -0,0 +1,79 @@
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--- ../work/decompile-bb26c12b/net/minecraft/server/ContainerWorkbench.java 2014-11-27 08:59:46.621422199 +1100
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+++ src/main/java/net/minecraft/server/ContainerWorkbench.java 2014-11-27 08:42:10.156850903 +1100
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@@ -1,13 +1,28 @@
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package net.minecraft.server;
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+// CraftBukkit start
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+import org.bukkit.craftbukkit.inventory.CraftInventoryCrafting;
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+import org.bukkit.craftbukkit.inventory.CraftInventoryView;
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+// CraftBukkit end
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+
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public class ContainerWorkbench extends Container {
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- public InventoryCrafting craftInventory = new InventoryCrafting(this, 3, 3);
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- public IInventory resultInventory = new InventoryCraftResult();
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+ public InventoryCrafting craftInventory; // CraftBukkit - move initialization into constructor
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+ public IInventory resultInventory; // CraftBukkit - move initialization into constructor
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private World g;
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private BlockPosition h;
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+ // CraftBukkit start
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+ private CraftInventoryView bukkitEntity = null;
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+ private PlayerInventory player;
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+ // CraftBukkit end
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public ContainerWorkbench(PlayerInventory playerinventory, World world, BlockPosition blockposition) {
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+ // CraftBukkit start - Switched order of IInventory construction and stored player
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+ this.resultInventory = new InventoryCraftResult();
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+ this.craftInventory = new InventoryCrafting(this, 3, 3, playerinventory.player); // CraftBukkit - pass player
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+ this.craftInventory.resultInventory = this.resultInventory;
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+ this.player = playerinventory;
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+ // CraftBukkit end
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this.g = world;
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this.h = blockposition;
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this.a((Slot) (new SlotResult(playerinventory.player, this.craftInventory, this.resultInventory, 0, 124, 35)));
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@@ -35,7 +50,18 @@
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}
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public void a(IInventory iinventory) {
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- this.resultInventory.setItem(0, CraftingManager.getInstance().craft(this.craftInventory, this.g));
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+ // this.resultInventory.setItem(0, CraftingManager.getInstance().craft(this.craftInventory, this.g));
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+ // CraftBukkit start
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+ CraftingManager.getInstance().lastCraftView = getBukkitView();
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+ ItemStack craftResult = CraftingManager.getInstance().craft(this.craftInventory, this.g);
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+ this.resultInventory.setItem(0, craftResult);
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+ if (super.listeners.size() < 1) {
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+ return;
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+ }
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+
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+ EntityPlayer player = (EntityPlayer) super.listeners.get(0); // TODO: Is this _always_ correct? Seems like it.
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+ player.playerConnection.sendPacket(new PacketPlayOutSetSlot(player.activeContainer.windowId, 0, craftResult));
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+ // CraftBukkit end
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}
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public void b(EntityHuman entityhuman) {
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@@ -53,6 +79,7 @@
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}
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public boolean a(EntityHuman entityhuman) {
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+ if (!this.checkReachable) return true; // CraftBukkit
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return this.g.getType(this.h).getBlock() != Blocks.CRAFTING_TABLE ? false : entityhuman.e((double) this.h.getX() + 0.5D, (double) this.h.getY() + 0.5D, (double) this.h.getZ() + 0.5D) <= 64.0D;
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}
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@@ -101,4 +128,17 @@
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public boolean a(ItemStack itemstack, Slot slot) {
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return slot.inventory != this.resultInventory && super.a(itemstack, slot);
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}
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+
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+ // CraftBukkit start
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+ @Override
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+ public CraftInventoryView getBukkitView() {
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+ if (bukkitEntity != null) {
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+ return bukkitEntity;
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+ }
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+
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+ CraftInventoryCrafting inventory = new CraftInventoryCrafting(this.craftInventory, this.resultInventory);
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+ bukkitEntity = new CraftInventoryView(this.player.player.getBukkitEntity(), inventory, this);
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+ return bukkitEntity;
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+ }
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+ // CraftBukkit end
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}
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