Fix chunks refusing to save (#2196)
We should only set hasBeenLoaded to false potentially after saving a chunk other wise we will not save it. The method to do this is PlayerChunk#l(), which we were potentially calling for chunks we were not saving.
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@@ -134,7 +134,7 @@ index 806d225aaa..97040528a0 100644
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public CompletableFuture<Either<IChunkAccess, PlayerChunk.Failure>> getStatusFutureUnchecked(ChunkStatus chunkstatus) {
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diff --git a/src/main/java/net/minecraft/server/PlayerChunkMap.java b/src/main/java/net/minecraft/server/PlayerChunkMap.java
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index 86831c3526..f4bdb2eda3 100644
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index b71f98b0c5..e89738a08d 100644
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--- a/src/main/java/net/minecraft/server/PlayerChunkMap.java
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+++ b/src/main/java/net/minecraft/server/PlayerChunkMap.java
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@@ -0,0 +0,0 @@ public class PlayerChunkMap extends IChunkLoader implements PlayerChunk.d {
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@@ -252,7 +252,7 @@ index 6f34d8aea0..d1323891fa 100644
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printOversizedLog("ChunkTooLarge even after reduction. Trying in overzealous mode.", regionfile.file, chunkX, chunkZ);
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// Eek, major fail. We have retry logic, so reduce threshholds and fall back
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diff --git a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
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index 0cdf723480..4026edabc2 100644
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index e0d89cc533..53d4f46d45 100644
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--- a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
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+++ b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
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@@ -0,0 +0,0 @@ public class CraftWorld implements World {
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