@@ -38,7 +38,7 @@
|
||||
if (itemstack.isEmpty()) {
|
||||
- this.resultInventory.setItem(0, ItemStack.a);
|
||||
+ org.bukkit.craftbukkit.event.CraftEventFactory.callPrepareAnvilEvent(getBukkitView(), ItemStack.a); // CraftBukkit
|
||||
this.levelCost.a(0);
|
||||
this.levelCost.set(0);
|
||||
} else {
|
||||
ItemStack itemstack1 = itemstack.cloneItemStack();
|
||||
@@ -141,7 +152,7 @@
|
||||
@@ -47,7 +47,7 @@
|
||||
if (k <= 0) {
|
||||
- this.resultInventory.setItem(0, ItemStack.a);
|
||||
+ org.bukkit.craftbukkit.event.CraftEventFactory.callPrepareAnvilEvent(getBukkitView(), ItemStack.a); // CraftBukkit
|
||||
this.levelCost.a(0);
|
||||
this.levelCost.set(0);
|
||||
return;
|
||||
}
|
||||
@@ -156,7 +167,7 @@
|
||||
@@ -56,7 +56,7 @@
|
||||
if (!flag && (itemstack1.getItem() != itemstack2.getItem() || !itemstack1.e())) {
|
||||
- this.resultInventory.setItem(0, ItemStack.a);
|
||||
+ org.bukkit.craftbukkit.event.CraftEventFactory.callPrepareAnvilEvent(getBukkitView(), ItemStack.a); // CraftBukkit
|
||||
this.levelCost.a(0);
|
||||
this.levelCost.set(0);
|
||||
return;
|
||||
}
|
||||
@@ -246,7 +257,7 @@
|
||||
@@ -65,21 +65,21 @@
|
||||
if (flag2 && !flag1) {
|
||||
- this.resultInventory.setItem(0, ItemStack.a);
|
||||
+ org.bukkit.craftbukkit.event.CraftEventFactory.callPrepareAnvilEvent(getBukkitView(), ItemStack.a); // CraftBukkit
|
||||
this.levelCost.a(0);
|
||||
this.levelCost.set(0);
|
||||
return;
|
||||
}
|
||||
@@ -270,11 +281,11 @@
|
||||
itemstack1 = ItemStack.a;
|
||||
}
|
||||
|
||||
- if (b1 == i && b1 > 0 && this.levelCost.b() >= 40) {
|
||||
- this.levelCost.a(39);
|
||||
+ if (b1 == i && b1 > 0 && this.levelCost.b() >= maximumRepairCost) { // CraftBukkit
|
||||
+ this.levelCost.a(maximumRepairCost - 1); // CraftBukkit
|
||||
- if (b1 == i && b1 > 0 && this.levelCost.get() >= 40) {
|
||||
- this.levelCost.set(39);
|
||||
+ if (b1 == i && b1 > 0 && this.levelCost.get() >= maximumRepairCost) { // CraftBukkit
|
||||
+ this.levelCost.set(maximumRepairCost - 1); // CraftBukkit
|
||||
}
|
||||
|
||||
- if (this.levelCost.b() >= 40 && !this.player.abilities.canInstantlyBuild) {
|
||||
+ if (this.levelCost.b() >= maximumRepairCost && !this.player.abilities.canInstantlyBuild) { // CraftBukkit
|
||||
- if (this.levelCost.get() >= 40 && !this.player.abilities.canInstantlyBuild) {
|
||||
+ if (this.levelCost.get() >= maximumRepairCost && !this.player.abilities.canInstantlyBuild) { // CraftBukkit
|
||||
itemstack1 = ItemStack.a;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user