@@ -171,7 +171,7 @@
|
||||
+ /*
|
||||
if (iblockdata2 == iblockdata) {
|
||||
if (iblockdata1 != iblockdata2) {
|
||||
this.m(blockposition);
|
||||
this.b(blockposition, iblockdata1, iblockdata2);
|
||||
@@ -165,12 +289,65 @@
|
||||
|
||||
this.a(blockposition, iblockdata1, iblockdata2);
|
||||
@@ -197,7 +197,7 @@
|
||||
+ IBlockData iblockdata2 = actualBlock;
|
||||
+ if (iblockdata2 == iblockdata) {
|
||||
+ if (iblockdata1 != iblockdata2) {
|
||||
+ this.m(blockposition);
|
||||
+ this.b(blockposition, iblockdata1, iblockdata2);
|
||||
+ }
|
||||
+
|
||||
+ if ((i & 2) != 0 && (!this.isClientSide || (i & 4) == 0) && (this.isClientSide || chunk == null || (chunk.getState() != null && chunk.getState().isAtLeast(PlayerChunk.State.TICKING)))) { // allow chunk to be null here as chunk.isReady() is false when we send our notification during block placement
|
||||
|
||||
Reference in New Issue
Block a user