Added pre-login event for catching logins right after name verification has completed. This happens in a different thread from the server (and thus can also block).
By: sk89q <the.sk89q@gmail.com>
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@@ -152,6 +152,13 @@ public abstract class Event implements Serializable {
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*/
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PLAYER_LOGIN (Category.PLAYER),
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/**
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* Called when a player has just been authenticated
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*
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* @see org.bukkit.event.player.PlayerPreLoginEvent
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*/
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PLAYER_PRELOGIN (Category.PLAYER),
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/**
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* Called when a player respawns
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*
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