@@ -206,6 +206,10 @@ public final class GameRule<T> {
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* Whether vines will spread.
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*/
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public static final GameRule<Boolean> DO_VINES_SPREAD = new GameRule<>("doVinesSpread", Boolean.class);
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/**
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* Whether ender pearls will vanish on player death.
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*/
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public static final GameRule<Boolean> ENDER_PEARLS_VANISH_ON_DEATH = new GameRule<>("enderPearlsVanishOnDeath", Boolean.class);
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// Numerical rules
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/**
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