Updated Upstream (Bukkit/CraftBukkit/Spigot)

Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Please note that this build includes changes to meet upstreams
requirements for nullability annotations. While we aim for a level of
accuracy, these might not be 100% correct, if there are any issues,
please speak to us on discord, or open an issue on the tracker to
discuss.

Bukkit Changes:
9a6a1de3 Remove nullability annotations from enum constructors
3f0591ea SPIGOT-2540: Add nullability annotations to entire Bukkit API

CraftBukkit Changes:
8d8475fc SPIGOT-4666: Force parameter in HumanEntity#sleep
8b1588e2 Fix ExplosionPrimeEvent#setFire not working with EnderCrystals
39a287b7 Don't ignore newlines in PlayerListHeader/Footer

Spigot Changes:
cf694d87 Add nullability annotations
This commit is contained in:
Shane Freeder
2019-03-20 00:28:15 +00:00
parent 2b722719b3
commit a7ba5db3de
260 changed files with 2328 additions and 2021 deletions

View File

@@ -1,256 +0,0 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: BillyGalbreath <Blake.Galbreath@GMail.com>
Date: Mon, 18 Jun 2018 00:41:46 -0500
Subject: [PATCH] Add "getNearbyXXX" methods to Location
diff --git a/src/main/java/org/bukkit/Location.java b/src/main/java/org/bukkit/Location.java
index 916238c4..162a76e8 100644
--- a/src/main/java/org/bukkit/Location.java
+++ b/src/main/java/org/bukkit/Location.java
@@ -0,0 +0,0 @@ import org.bukkit.configuration.serialization.ConfigurationSerializable;
import org.bukkit.util.NumberConversions;
import org.bukkit.util.Vector;
+// Paper start
+import java.util.Collection;
+import java.util.Collections;
+import java.util.function.Predicate;
+import org.bukkit.entity.Entity;
+import org.bukkit.entity.LivingEntity;
+import org.bukkit.entity.Player;
+// Paper end
+
/**
* Represents a 3-dimensional position in a world.
* <br>
@@ -0,0 +0,0 @@ public class Location implements Cloneable, ConfigurationSerializable {
centerLoc.setZ(getBlockZ() + 0.5);
return centerLoc;
}
+
+ /**
+ * Returns a list of entities within a bounding box centered around a Location.
+ *
+ * Some implementations may impose artificial restrictions on the size of the search bounding box.
+ *
+ * @param x 1/2 the size of the box along x axis
+ * @param y 1/2 the size of the box along y axis
+ * @param z 1/2 the size of the box along z axis
+ * @return the collection of entities near location. This will always be a non-null collection.
+ */
+ public Collection<Entity> getNearbyEntities(double x, double y, double z) {
+ if (world == null) {
+ throw new IllegalArgumentException("Location has no world");
+ }
+ return world.getNearbyEntities(this, x, y, z);
+ }
+
+ /**
+ * Gets nearby players within the specified radius (bounding box)
+ * @param radius X Radius
+ * @return the collection of entities near location. This will always be a non-null collection.
+ */
+ public Collection<LivingEntity> getNearbyLivingEntities(double radius) {
+ return getNearbyEntitiesByType(org.bukkit.entity.LivingEntity.class, radius, radius, radius);
+ }
+
+ /**
+ * Gets nearby players within the specified radius (bounding box)
+ * @param xzRadius X/Z Radius
+ * @param yRadius Y Radius
+ * @return the collection of living entities near location. This will always be a non-null collection.
+ */
+ public Collection<LivingEntity> getNearbyLivingEntities(double xzRadius, double yRadius) {
+ return getNearbyEntitiesByType(org.bukkit.entity.LivingEntity.class, xzRadius, yRadius, xzRadius);
+ }
+
+ /**
+ * Gets nearby players within the specified radius (bounding box)
+ * @param xRadius X Radius
+ * @param yRadius Y Radius
+ * @param zRadius Z radius
+ * @return the collection of living entities near location. This will always be a non-null collection.
+ */
+ public Collection<LivingEntity> getNearbyLivingEntities(double xRadius, double yRadius, double zRadius) {
+ return getNearbyEntitiesByType(org.bukkit.entity.LivingEntity.class, xRadius, yRadius, zRadius);
+ }
+
+ /**
+ * Gets nearby players within the specified radius (bounding box)
+ * @param radius Radius
+ * @param predicate a predicate used to filter results
+ * @return the collection of living entities near location. This will always be a non-null collection.
+ */
+ public Collection<LivingEntity> getNearbyLivingEntities(double radius, Predicate<LivingEntity> predicate) {
+ return getNearbyEntitiesByType(org.bukkit.entity.LivingEntity.class, radius, radius, radius, predicate);
+ }
+
+ /**
+ * Gets nearby players within the specified radius (bounding box)
+ * @param xzRadius X/Z Radius
+ * @param yRadius Y Radius
+ * @param predicate a predicate used to filter results
+ * @return the collection of living entities near location. This will always be a non-null collection.
+ */
+ public Collection<LivingEntity> getNearbyLivingEntities(double xzRadius, double yRadius, Predicate<LivingEntity> predicate) {
+ return getNearbyEntitiesByType(org.bukkit.entity.LivingEntity.class, xzRadius, yRadius, xzRadius, predicate);
+ }
+
+ /**
+ * Gets nearby players within the specified radius (bounding box)
+ * @param xRadius X Radius
+ * @param yRadius Y Radius
+ * @param zRadius Z radius
+ * @param predicate a predicate used to filter results
+ * @return the collection of living entities near location. This will always be a non-null collection.
+ */
+ public Collection<LivingEntity> getNearbyLivingEntities(double xRadius, double yRadius, double zRadius, Predicate<LivingEntity> predicate) {
+ return getNearbyEntitiesByType(org.bukkit.entity.LivingEntity.class, xRadius, yRadius, zRadius, predicate);
+ }
+
+ /**
+ * Gets nearby players within the specified radius (bounding box)
+ * @param radius X/Y/Z Radius
+ * @return the collection of players near location. This will always be a non-null collection.
+ */
+
+ public Collection<Player> getNearbyPlayers(double radius) {
+ return getNearbyEntitiesByType(org.bukkit.entity.Player.class, radius, radius, radius);
+ }
+
+ /**
+ * Gets nearby players within the specified radius (bounding box)
+ * @param xzRadius X/Z Radius
+ * @param yRadius Y Radius
+ * @return the collection of players near location. This will always be a non-null collection.
+ */
+ public Collection<Player> getNearbyPlayers(double xzRadius, double yRadius) {
+ return getNearbyEntitiesByType(org.bukkit.entity.Player.class, xzRadius, yRadius, xzRadius);
+ }
+
+ /**
+ * Gets nearby players within the specified radius (bounding box)
+ * @param xRadius X Radius
+ * @param yRadius Y Radius
+ * @param zRadius Z Radius
+ * @return the collection of players near location. This will always be a non-null collection.
+ */
+ public Collection<Player> getNearbyPlayers(double xRadius, double yRadius, double zRadius) {
+ return getNearbyEntitiesByType(org.bukkit.entity.Player.class, xRadius, yRadius, zRadius);
+ }
+
+ /**
+ * Gets nearby players within the specified radius (bounding box)
+ * @param radius X/Y/Z Radius
+ * @param predicate a predicate used to filter results
+ * @return the collection of players near location. This will always be a non-null collection.
+ */
+ public Collection<Player> getNearbyPlayers(double radius, Predicate<Player> predicate) {
+ return getNearbyEntitiesByType(org.bukkit.entity.Player.class, radius, radius, radius, predicate);
+ }
+
+ /**
+ * Gets nearby players within the specified radius (bounding box)
+ * @param xzRadius X/Z Radius
+ * @param yRadius Y Radius
+ * @param predicate a predicate used to filter results
+ * @return the collection of players near location. This will always be a non-null collection.
+ */
+ public Collection<Player> getNearbyPlayers(double xzRadius, double yRadius, Predicate<Player> predicate) {
+ return getNearbyEntitiesByType(org.bukkit.entity.Player.class, xzRadius, yRadius, xzRadius, predicate);
+ }
+
+ /**
+ * Gets nearby players within the specified radius (bounding box)
+ * @param xRadius X Radius
+ * @param yRadius Y Radius
+ * @param zRadius Z Radius
+ * @param predicate a predicate used to filter results
+ * @return the collection of players near location. This will always be a non-null collection.
+ */
+ public Collection<Player> getNearbyPlayers(double xRadius, double yRadius, double zRadius, Predicate<Player> predicate) {
+ return getNearbyEntitiesByType(org.bukkit.entity.Player.class, xRadius, yRadius, zRadius, predicate);
+ }
+
+ /**
+ * Gets all nearby entities of the specified type, within the specified radius (bounding box)
+ * @param clazz Type to filter by
+ * @param radius X/Y/Z radius to search within
+ * @param <T> the entity type
+ * @return the collection of entities of type clazz near location. This will always be a non-null collection.
+ */
+ public <T extends Entity> Collection<T> getNearbyEntitiesByType(Class<? extends T> clazz, double radius) {
+ return getNearbyEntitiesByType(clazz, radius, radius, radius, null);
+ }
+
+ /**
+ * Gets all nearby entities of the specified type, within the specified radius, with x and x radius matching (bounding box)
+ * @param clazz Type to filter by
+ * @param xzRadius X/Z radius to search within
+ * @param yRadius Y radius to search within
+ * @param <T> the entity type
+ * @return the collection of entities near location. This will always be a non-null collection.
+ */
+ public <T extends Entity> Collection<T> getNearbyEntitiesByType(Class<? extends T> clazz, double xzRadius, double yRadius) {
+ return getNearbyEntitiesByType(clazz, xzRadius, yRadius, xzRadius, null);
+ }
+
+ /**
+ * Gets all nearby entities of the specified type, within the specified radius (bounding box)
+ * @param clazz Type to filter by
+ * @param xRadius X Radius
+ * @param yRadius Y Radius
+ * @param zRadius Z Radius
+ * @param <T> the entity type
+ * @return the collection of entities near location. This will always be a non-null collection.
+ */
+ public <T extends Entity> Collection<T> getNearbyEntitiesByType(Class<? extends T> clazz, double xRadius, double yRadius, double zRadius) {
+ return getNearbyEntitiesByType(clazz, xRadius, yRadius, zRadius, null);
+ }
+
+ /**
+ * Gets all nearby entities of the specified type, within the specified radius (bounding box)
+ * @param clazz Type to filter by
+ * @param radius X/Y/Z radius to search within
+ * @param predicate a predicate used to filter results
+ * @param <T> the entity type
+ * @return the collection of entities near location. This will always be a non-null collection.
+ */
+ public <T extends Entity> Collection<T> getNearbyEntitiesByType(Class<? extends T> clazz, double radius, Predicate<T> predicate) {
+ return getNearbyEntitiesByType(clazz, radius, radius, radius, predicate);
+ }
+
+ /**
+ * Gets all nearby entities of the specified type, within the specified radius, with x and x radius matching (bounding box)
+ * @param clazz Type to filter by
+ * @param xzRadius X/Z radius to search within
+ * @param yRadius Y radius to search within
+ * @param predicate a predicate used to filter results
+ * @param <T> the entity type
+ * @return the collection of entities near location. This will always be a non-null collection.
+ */
+ public <T extends Entity> Collection<T> getNearbyEntitiesByType(Class<? extends T> clazz, double xzRadius, double yRadius, Predicate<T> predicate) {
+ return getNearbyEntitiesByType(clazz, xzRadius, yRadius, xzRadius, predicate);
+ }
+
+ /**
+ * Gets all nearby entities of the specified type, within the specified radius (bounding box)
+ * @param clazz Type to filter by
+ * @param xRadius X Radius
+ * @param yRadius Y Radius
+ * @param zRadius Z Radius
+ * @param predicate a predicate used to filter results
+ * @param <T> the entity type
+ * @return the collection of entities near location. This will always be a non-null collection.
+ */
+ public <T extends Entity> Collection<T> getNearbyEntitiesByType(Class<? extends Entity> clazz, double xRadius, double yRadius, double zRadius, Predicate<T> predicate) {
+ if (world == null) {
+ throw new IllegalArgumentException("Location has no world");
+ }
+ return world.getNearbyEntitiesByType(clazz, this, xRadius, yRadius, zRadius, predicate);
+ }
// Paper end
@Override
public boolean equals(Object obj) {
--