Code cleanup, fixed doors, chunk entity fetching
By: Tahg <tahgtahv@gmail.com>
This commit is contained in:
@@ -92,7 +92,7 @@ public class CraftBlock implements Block {
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}
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public void setData(final byte data, boolean applyPhysics) {
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if(applyPhysics) {
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if (applyPhysics) {
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chunk.getHandle().d.c(x, y, z, data);
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} else {
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chunk.getHandle().d.d(x, y, z, data);
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@@ -128,7 +128,7 @@ public class CraftBlock implements Block {
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}
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public boolean setTypeId(final int type, final boolean applyPhysics) {
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if(applyPhysics) {
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if (applyPhysics) {
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return setTypeId(type);
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} else {
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return chunk.getHandle().d.setTypeId(x, y, z, type);
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@@ -136,7 +136,7 @@ public class CraftBlock implements Block {
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}
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public boolean setTypeIdAndData(final int type, final byte data, final boolean applyPhysics) {
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if(applyPhysics) {
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if (applyPhysics) {
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return chunk.getHandle().d.b(x, y, z, type, data);
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} else {
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return chunk.getHandle().d.setTypeIdAndData(x, y, z, type, data);
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@@ -383,12 +383,12 @@ public class CraftBlock implements Block {
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int power = 0;
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BlockRedstoneWire wire = (BlockRedstoneWire) net.minecraft.server.Block.REDSTONE_WIRE;
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net.minecraft.server.World world = chunk.getHandle().d;
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if((face == BlockFace.DOWN || face == BlockFace.SELF) && world.i(x, y - 1, z, 0)) power = wire.g(world, x, y - 1, z, power);
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if((face == BlockFace.UP || face == BlockFace.SELF) && world.i(x, y + 1, z, 1)) power = wire.g(world, x, y + 1, z, power);
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if((face == BlockFace.EAST || face == BlockFace.SELF) && world.i(x, y, z - 1, 2)) power = wire.g(world, x, y, z - 1, power);
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if((face == BlockFace.WEST || face == BlockFace.SELF) && world.i(x, y, z + 1, 3)) power = wire.g(world, x, y, z + 1, power);
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if((face == BlockFace.NORTH || face == BlockFace.SELF) && world.i(x - 1, y, z, 4)) power = wire.g(world, x - 1, y, z, power);
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if((face == BlockFace.SOUTH || face == BlockFace.SELF) && world.i(x + 1, y, z, 5)) power = wire.g(world, x + 1, y, z, power);
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if ((face == BlockFace.DOWN || face == BlockFace.SELF) && world.i(x, y - 1, z, 0)) power = wire.g(world, x, y - 1, z, power);
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if ((face == BlockFace.UP || face == BlockFace.SELF) && world.i(x, y + 1, z, 1)) power = wire.g(world, x, y + 1, z, power);
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if ((face == BlockFace.EAST || face == BlockFace.SELF) && world.i(x, y, z - 1, 2)) power = wire.g(world, x, y, z - 1, power);
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if ((face == BlockFace.WEST || face == BlockFace.SELF) && world.i(x, y, z + 1, 3)) power = wire.g(world, x, y, z + 1, power);
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if ((face == BlockFace.NORTH || face == BlockFace.SELF) && world.i(x - 1, y, z, 4)) power = wire.g(world, x - 1, y, z, power);
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if ((face == BlockFace.SOUTH || face == BlockFace.SELF) && world.i(x + 1, y, z, 5)) power = wire.g(world, x + 1, y, z, power);
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return face == BlockFace.SELF ? power - 1 : power;
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}
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