* Missing Level -> LevelStem generic in StructureCheck
  Need to use the right for injectDatafixingContext (Spottedleaf)

* Fix summon_entity effect attempting to add incorrect entity (granny)

* Removed incorrect parent perm for `minecraft.debugstick.always` (Machine_Maker)

* Fixed method signature of Marker#addPassenger (Machine_Maker)

* Removed unneeded UOE in CustomWorldChunkManager (extends BiomeSource) (Machine_Maker)

* Honor Server#getLootTable method contract (Machine_Maker)

Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com>
This commit is contained in:
Jake Potrebic
2022-02-25 07:14:48 -08:00
parent 41c27cbb9d
commit a82a09d198
9 changed files with 38 additions and 4 deletions

View File

@@ -26,6 +26,7 @@ import org.bukkit.scheduler.BukkitWorker;
/**
* The fundamental concepts for this implementation:
* <ul>
* <li>Main thread owns {@link #head} and {@link #currentTick}, but it may be read from any thread</li>
* <li>Main thread exclusively controls {@link #temp} and {@link #pending}.
* They are never to be accessed outside of the main thread; alternatives exist to prevent locking.</li>
@@ -41,6 +42,7 @@ import org.bukkit.scheduler.BukkitWorker;
* <li>Sync tasks are only to be removed from runners on the main thread when coupled with a removal from pending and temp.</li>
* <li>Most of the design in this scheduler relies on queuing special tasks to perform any data changes on the main thread.
* When executed from inside a synchronous method, the scheduler will be updated before next execution by virtue of the frequent {@link #parsePending()} calls.</li>
* </ul>
*/
public class CraftScheduler implements BukkitScheduler {