CB fixes
* Missing Level -> LevelStem generic in StructureCheck Need to use the right for injectDatafixingContext (Spottedleaf) * Fix summon_entity effect attempting to add incorrect entity (granny) * Removed incorrect parent perm for `minecraft.debugstick.always` (Machine_Maker) * Fixed method signature of Marker#addPassenger (Machine_Maker) * Removed unneeded UOE in CustomWorldChunkManager (extends BiomeSource) (Machine_Maker) * Honor Server#getLootTable method contract (Machine_Maker) Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com>
This commit is contained in:
@@ -26,6 +26,7 @@ import org.bukkit.scheduler.BukkitWorker;
|
||||
|
||||
/**
|
||||
* The fundamental concepts for this implementation:
|
||||
* <ul>
|
||||
* <li>Main thread owns {@link #head} and {@link #currentTick}, but it may be read from any thread</li>
|
||||
* <li>Main thread exclusively controls {@link #temp} and {@link #pending}.
|
||||
* They are never to be accessed outside of the main thread; alternatives exist to prevent locking.</li>
|
||||
@@ -41,6 +42,7 @@ import org.bukkit.scheduler.BukkitWorker;
|
||||
* <li>Sync tasks are only to be removed from runners on the main thread when coupled with a removal from pending and temp.</li>
|
||||
* <li>Most of the design in this scheduler relies on queuing special tasks to perform any data changes on the main thread.
|
||||
* When executed from inside a synchronous method, the scheduler will be updated before next execution by virtue of the frequent {@link #parsePending()} calls.</li>
|
||||
* </ul>
|
||||
*/
|
||||
public class CraftScheduler implements BukkitScheduler {
|
||||
|
||||
|
||||
Reference in New Issue
Block a user