Initial work on 1.14 pre-5
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@@ -6,9 +6,17 @@ Subject: [PATCH] EntityShootBowEvent consumeArrow and getArrowItem API
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Adds ability to get what arrow was shot, and control if it should be consumed.
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diff --git a/src/main/java/org/bukkit/event/entity/EntityShootBowEvent.java b/src/main/java/org/bukkit/event/entity/EntityShootBowEvent.java
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index 57f6203d4..efde16174 100644
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index ec12b57e..d086f331 100644
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--- a/src/main/java/org/bukkit/event/entity/EntityShootBowEvent.java
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+++ b/src/main/java/org/bukkit/event/entity/EntityShootBowEvent.java
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@@ -0,0 +0,0 @@ package org.bukkit.event.entity;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.LivingEntity;
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+import org.bukkit.entity.Projectile; // Paper
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import org.bukkit.event.Cancellable;
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import org.bukkit.event.HandlerList;
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import org.bukkit.inventory.ItemStack;
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@@ -0,0 +0,0 @@ public class EntityShootBowEvent extends EntityEvent implements Cancellable {
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private Entity projectile;
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private final float force;
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@@ -22,17 +30,18 @@ index 57f6203d4..efde16174 100644
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+ public boolean getConsumeArrow() {
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+ return consumeArrow;
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+ }
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+
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+ @NotNull
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+ public ItemStack getArrowItem() {
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+ return arrowItem;
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+ }
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+
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+ @Deprecated
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public EntityShootBowEvent(@NotNull final LivingEntity shooter, @Nullable final ItemStack bow, @NotNull final Projectile projectile, final float force) {
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+ public EntityShootBowEvent(@NotNull final LivingEntity shooter, @Nullable final ItemStack bow, @NotNull final Projectile projectile, final float force) {
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+ this(shooter, bow, new ItemStack(org.bukkit.Material.AIR), projectile, force);
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+ }
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+
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- public EntityShootBowEvent(@NotNull final LivingEntity shooter, @Nullable final ItemStack bow, @NotNull final Entity projectile, final float force) {
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+ public EntityShootBowEvent(@NotNull final LivingEntity shooter, @Nullable final ItemStack bow, @NotNull ItemStack arrowItem, @NotNull final Projectile projectile, final float force) {
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super(shooter);
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+ this.arrowItem = arrowItem;
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