Performance update to remove several very high counts of temp object creation
By: Tahg <tahgtahv@gmail.com>
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@@ -535,7 +535,7 @@ public final class CraftServer implements Server {
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internal.worldMaps = console.worlds.get(0).worldMaps;
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internal.tracker = new EntityTracker(console, dimension);
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internal.tracker = new EntityTracker(console, internal); // CraftBukkit
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internal.addIWorldAccess((IWorldAccess) new WorldManager(console, internal));
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internal.difficulty = 1;
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internal.setSpawnFlags(true, true);
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