Many javadoc fixes thanks to Celtic Minstrel
By: Dinnerbone <dinnerbone@dinnerbone.com>
This commit is contained in:
@@ -35,7 +35,7 @@ public interface LivingEntity extends Entity {
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/**
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* Gets the height of the entity's head above its Location
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*
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* @param boolean If set to true, the effects of sneaking will be ignored
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* @param ignoreSneaking If set to true, the effects of sneaking will be ignored
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* @return Height of the entity's eyes above its Location
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*/
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public double getEyeHeight(boolean ignoreSneaking);
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@@ -51,8 +51,8 @@ public interface LivingEntity extends Entity {
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* Gets all blocks along the player's line of sight
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* List iterates from player's position to target inclusive
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*
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* @param HashSet<Byte> HashSet containing all transparent block IDs. If set to null only air is considered transparent.
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* @param int This is the maximum distance to scan. This may be further limited by the server, but never to less than 100 blocks.
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* @param transparent HashSet containing all transparent block IDs. If set to null only air is considered transparent.
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* @param maxDistance This is the maximum distance to scan. This may be further limited by the server, but never to less than 100 blocks.
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* @return List containing all blocks along the player's line of sight
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*/
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public List<Block> getLineOfSight(HashSet<Byte> transparent, int maxDistance);
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@@ -60,8 +60,8 @@ public interface LivingEntity extends Entity {
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/**
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* Gets the block that the player has targeted
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*
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* @param HashSet<Byte> HashSet containing all transparent block IDs. If set to null only air is considered transparent.
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* @param int This is the maximum distance to scan. This may be further limited by the server, but never to less than 100 blocks.
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* @param transparent HashSet containing all transparent block IDs. If set to null only air is considered transparent.
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* @param maxDistance This is the maximum distance to scan. This may be further limited by the server, but never to less than 100 blocks.
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* @return Block that the player has targeted
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*/
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public Block getTargetBlock(HashSet<Byte> transparent, int maxDistance);
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@@ -70,33 +70,35 @@ public interface LivingEntity extends Entity {
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* Gets the last two blocks along the player's line of sight.
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* The target block will be the last block in the list.
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*
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* @param HashSet<Byte> HashSet containing all transparent block IDs. If set to null only air is considered transparent.
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* @param int This is the maximum distance to scan. This may be further limited by the server, but never to less than 100 blocks
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* @param transparent HashSet containing all transparent block IDs. If set to null only air is considered transparent.
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* @param maxDistance This is the maximum distance to scan. This may be further limited by the server, but never to less than 100 blocks
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* @return List containing the last 2 blocks along the player's line of sight
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*/
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public List<Block> getLastTwoTargetBlocks(HashSet<Byte> transparent, int maxDistance);
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/**
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* Throws an egg from the entity.
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* @return The egg thrown.
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*/
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public Egg throwEgg();
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/**
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* Throws a snowball from the entity.
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* @return The snowball thrown.
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*/
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public Snowball throwSnowball();
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/**
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* Shoots an arrow from the entity.
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*
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* @return
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* @return The arrow shot.
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*/
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public Arrow shootArrow();
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/**
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* Returns whether this entity is inside a vehicle.
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*
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* @return
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* @return True if the entity is in a vehicle.
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*/
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public boolean isInsideVehicle();
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@@ -105,7 +107,7 @@ public interface LivingEntity extends Entity {
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* (and is removed from it), true will be returned, otherwise false will
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* be returned.
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*
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* @return
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* @return True if the entity was in a vehicle.
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*/
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public boolean leaveVehicle();
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@@ -113,7 +115,7 @@ public interface LivingEntity extends Entity {
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* Get the vehicle that this player is inside. If there is no vehicle,
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* null will be returned.
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*
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* @return
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* @return The current vehicle.
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*/
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public Vehicle getVehicle();
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